“Oh, that game must be good, because even [some person] likes it”. Bravely Default is that game, and I am that person.
I am Jason’s worst enemy. I am a casual JRPG player. It’s not that I despise the genre. I am instead just incredibly picky about it. I don’t care much for the core systems (combat, levelling, etc), and most JRPG’s settings/characters don’t do much for me, so most games in the genre pass me by. I liked Ni No Kuni for the animation, not the combat. I liked Lost Odyssey for the voice acting, not the short stories. I lovePersona games because they’re about being a high school kid, not because you have to grind levels.
I like Final Fantasy XII. Yeah. I’m that guy.
So while a JRPG fanatic like Jason can dissect the game and break down the nuances of its combat and level progression, and even the game’s producer Tomoya Asano saysBravely Default “is definitely suited for a certain market” that likes “rather old game mechanics”, I can tell you that I’m having a blast in spite of all that.
https://lastchance.cc/bravely-default-the-kotaku-review-1518209522%3C/a%3E%3C/p%3E
It also sounds fantastic! Kirk touchedon this last week, but if you’re not playing this with the headphones on and the volume turned up, you’re missing out.
https://lastchance.cc/four-reasons-to-love-bravely-default-1515912015%3C/a%3E%3C/p%3E
What I find really interesting about this game is that, in spite of its accessibility for players like me, it’s not a compromise. This isn’t a game that was designed for JRPG newcomers, or Westerners put off by the genre’s stubborn traditions. Producer Tomoya Asano told us that the game was designed for a traditional Japanese audience and the Western version we’re playing (or that Europeans and Australians have been playing) hasn’t been changed a bit.
Which really puts the arguments about hardcore vs accesible, Japanese vs Western in a new light. Here’s a game that through deft design and a few key sliders (as a sports gamer I wish AI/difficulty sliders were in every game) can be everything at once. A JRPG for Jason, and an adventure for me. That’s one hell of an achievement, whether the game’s creators were actually trying to do that or not.