The first time someone paused a match of Dota 2, I was shocked.I didnāt know pausing was possible. I remember thinking to myself, wow, what the hell? Whatās happening? Am I seriously playing a multiplayer game that people can pause?
Games have done stuff like this before, thatās true. But as I sink more time into Dota 2, Iāve come to really appreciate the feature. Iāve paused to grab a drink or some food. Iāve paused to see who is knocking at the door. Iāve even paused to go to the bathroom. Being able to pause feels like an entirely new world to me.
Iām not like, a serial pauser or something. In my 114 hours with the game, Iāve only paused a handful of times. And itās not like the system is perfect or anything, eitherāother people can unpause the game at any time, unless someone happened to disconnect from the game. In that case, a pause can go uninterrupted for a little whileāthe idea being that a pause can give the person who disconnected some time to get back into the match. Itās not the best system by any means, but just the fact that itās an option is amazing.
Iām used to having games like Hearthstone hurry me up for taking too long. Iām used to having to leave briefly matches unattended, only to come back and find my enemies or sometimes even my teammates doing awful things like teabagging me or throwing me off the map.Iām used to being reported in Xbox Live for having to tend to real-life emergencies. Hell, Iām used to a lack of pause causing relationship problems before, just like games critic Jenn Frank describes in her piece about gaming widows:
Destiny, Ted explains, is a living world, ālike an MMO.ā As such, there is no āpause,ā Ted says.
Ted and I are getting married. I need him to sign his name to something, probably some contractual thing. āTeh-duh!ā I intonate, separating his name into two distinct syllables. My clarion-call carries across the house.
āJust a minute!ā he yells back from the living room. A half-hour passes. Heās on the Vita for at least two more.
Later, Ted tells me there is no āpause,ā not in the sense where games often have a āpause.ā He isnāt even playing multiplayer; he is on a solo mission. āI canāt put the game down,ā he explains to me, helplessly.
This, I do understand.
I am not angry with Ted. I am furious with Destiny, however. Due to a design flawāin this case, the flaw is with a game that cannot be pausedāI am finally experiencing true relationship strife.
Most multiplayer games, quite frankly, arenāt built with the idea that you have to play them in the real world. A world where you have other more pressing responsibilities, a world with people that you need to pay attention to for a minute or two, sometimes. And it makes sense: games are an experience. Of course they do everything in their power to keep you hooked. Thatās the entire point. Nevermind the fact that pausing can cause a logistical nightmare for developers, depending on the type of game in question. Imagine if players could pause something like World of Warcraft?
Still, the fact Dota 2 has it at all is, in my mind, remarkable. Remember: Dota 2 requires tons of dedication and concentration. Matches can last up to an hour. The people playing are some of the most passionate gamers out there.Youād think this would make the game too hardcore to have a feature like pausing, as this would interrupt the flow of a match. But naw: you can totally pause in Dota 2, if you need to. I wish more games could offer the option.
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