As I played Sleeping Dogs this past weekend, I kept getting into car accidents. Every time Iād hop onto my motorcycle or into a car, Iād find myself getting into head-on collisions with the residents of Hong Kong; I couldnāt keep a car in good condition for thirty seconds of driving, and I couldnāt manage to stay seated on my bike. Needless to say, this made escaping from the cops a real chore.
It wasnāt that I was a bad driver, thoughāI may not be as awesome a driver as Tina is, but Iām no slouch behind the wheel. No, the reason I kept getting into accidents was simple: In Sleeping Dogs, just like in Hong Kong, you have to drive on the left side of the road.
https://lastchance.cc/look-at-my-awesome-parking-job-in-sleeping-dogs-5934569%3C/a%3E%3C/p%3E
Iāve played so many Grand Theft Auto-style games that Sleeping Dogs puts a certain part of my brain onto autopilot. The rhythms of the game, the sidequest-sidequest-mainquest-sidequest flow, the way that the screen fades into a cutscene after you roll over a quest-triggering hotspot⦠itās a soothing balm for an open-world-crime veteran like me.
But I also love it when my auto-pilot gets jostled and I have to pay attention. No, you canāt car-jack that guy from the left side! What are you doing, driving into oncoming traffic? Steering wheel on the right! Driving lane on the left!
After over a decade of driving both in the real world and in GTA-style games, Iām amazed at how thoroughly ingrained little things, like left-turning across traffic, have become. In Sleeping Dogs, you left-turn directly into the closest lane, and thatās on a two-way street! At this point Iām not making the error anymore, but driving on the left-hand side of the street certainly hasnāt begun to feel second nature.
Sleeping Dogs adds a number of other nice little tweaks to the GTA formulaāthe ability to press āXā to ram your car into the car next to yours is particularly welcome. But Iām enjoying that the coolest thing it does is simply mimic the real road-rules of Hong Kong. Sleeping Dogs isnāt the first game to feature British-style roadways; the London-set The Getaway did as well, though Iāve never played that game. But Sleeping Dogs does it very well, and makes me long for other games that force me to adapt to local customs and laws and in so doing, let myself be transported into the worlds of the game.
This kind of quick subversion of an expectation is what makes a game stick with even the most seen-it-all gamer. The way Retro/Grade moves backwards in time is a great example of thisāwho knew it would be so disorienting and cool to play a music game backwards, from right to left? And I always liked the idea floated by Ben āYahtzeeā Croshaw, (apologies, I canāt seem to locate the link), in which he discusses a theoretical game in which the protagonist begins very strong, then gradually loses his/her powers over the course of the story; as the player gets better at the game, their character gets weaker, until they have to overcome the final boss with grit and skill alone. Itās the kind of easy flip of our gamer expectations that makes for a memorable, possibly paradigm-shifting game.
https://lastchance.cc/this-whacked-out-wicked-cool-music-game-does-everythin-5935469%3C/a%3E%3C/p%3E
Sleeping Dogs is⦠not a paradigm-shifting game. For the most part, it really is GTA Hong Kong; the broad strokes of the game play are incredibly familiar, the story, while spirited and never lazy, is certainly nothing new. But despite all that, the game itself feels fresh and different. Thatās in large part because the city and world feel so believable and interesting. (And it doesnāt hurt that United Front put together such a terrific-looking PC version of the game.)
https://lastchance.cc/darksiders-ii-and-sleeping-dogs-a-tale-of-two-very-dif-5935786%3C/a%3E%3C/p%3E
I head up to the street and steal a car, and as I do so, I think: āOkay, man; rules of the road. Youāre not in America. Letās do this right.ā
And by right, of course, I mean left.