Super Mario Maker 2 gives players a chance to flex their creative muscles and craft their own levels. These can be difficult, trap-laden hell worlds, oddball narratives, or classic platforming romps. As Iāve started playing, Iāve realized that Iām never making a Mario. And while that means missing out on a large part of the game, it comes hand in hand with enjoying everyone elseās fantastic creations.
It feels strange to mostly ignore Mario Makerās defining gimmick. Iāve made content in other games before, from LittleBigPlanet to the recent quest maker in Assassinās Creed Odyssey. Before I worked at Kotaku, I helped work on indie games and AA titles ranging from an Earthbound-inspired western RPG to a Prohibition-set poker game. Iāve logged countless hours in other creative tools, be they prefab applications like RPG Maker or proprietary animation software. Itās not as if Iāve no interest in making games or contributing to their creation. Mario Maker 2 offers me a clear means to do just that, but Iām content to stew and simmer in the vast, expanding ocean of player levels that already exists.
Thereās no particularly good reason for this. Iām sure that making my own Mario level would do nothing except help me appreciate the genius of Mario and help me improve as a player. Breaking down Mario into craftable chunks might give me a chance to admire the seriesā artistry, the way it uses a very small collection of verbs to create some of the best levels in video game history.
For now, however, Iām fine wandering from experiment to experiment. I have no overwhelming need to prove my own ingenuity when I can simply enjoy other playersā creativity. I imagine many players will engage with Mario Maker 2 in the same way, checking out the latest meme level or looking at what their favorite game developers share on their Twitter feeds. Arguably, that misses some of the point, but thatās fine. Mario Maker 2 isnāt just an easel that you can paint on; itās a public museum with works to enjoy. Just tell me when thereās a Sonic Maker or Zelda Maker, and then I might get to work.