Iâve seen lots of Oculus Rift-enabled games that offer players a glimpse (or more) inside immersive-looking spaceships and monster-infested hallways. The ideas that truly excite me, however, come from more experimental kinds of games that invite players to experience their own bodies from a new vantage point.
Daniel Ernstâs The Shoebox Diorama does this in a particular artful way. The latest installment in this ongoing series, Der Grosse Gottlieb (Google tells me this translates to âThe Great God-Lovingâ), situates the person wearing the headset atop a giant, teetering stack of chairs. As a video of the installation shows, theyâre also put on a slightly less menacing stack of chairs in real life too, with a fan blowing in their direction to simulate wind:
The âgameplayâ part, by Ernstâs description, sounds like it could rival the recently-released Mountain Simulator in terms of limited interactivity: people can look around, admire the scenery, even reach for the stars above. But they never quite reach them. Thatâs all there is to it.
Ernstâs first installment in The Shoebox Diorama, meanwhile, puts players inside a dystopian landscape that looks like a giant game of Tetris, slowly unfolding all around them:
I love seeing virtual reality projects like these because the seem like the rare sorts of experiences that actually play with the idea of reality in the game itself. Rather than just creating a realistic, albeit fantastical setting, Ernstâs âdioramasâ toy with visual logic to deceive and entice the player in unique ways.
His next diorama isnât finished yet, but he calls it The Pigeon Man and says itâs âa magical realist, illustrative game.â Iâm intrigued.
via Kill Screen