Iâm tired of gritty, grumbly first-person shooters. A game that mixes Tronâs synth-y style and Bulletstormâs focus on creative kills, though? Now this I can get behind.
The game in question is called Desync, and I canât say Iâve seen another shooter that looks quite like it. The world is clean and easy on the eyes yet drenched in gooey neon.
Diamond-smooth looks, however, donât mean a thing without crunchy gunplay to back them up. While I havenât gotten to play Desync yet, I certainly like the sound of its attack sequence system, which works like this:
âUse your weapons and movement masterfully to unleash an Attack Sequenceâspecial moves that deal great damage and bonus effects. Launch an enemy off the ground with a well-placed explosive, and then hit another one while theyâre in the air. Be creative and discover new Sequences, then store them in your AS-Journal.â
âDESYNC goes beyond the norm of FPS games and tracks all of the actions that you make. Including movement mobility, situational awareness, accuracy, mouse movement patterns, attack variety, and much more.â
Creative attack sequences score you more points, and the gameâs difficulty/pace adapts to how well youâre playing. If youâre an unrelenting bull-in-a-china-shop gunmonster, Desync will up the ante to make sure youâre still being challenged.
So basically, itâs a score-based shooter with a dash of Bulletstorm thrown in for good measure. Desync will be out on Steam next year.
Between this and other games like Devolverâs Heavy Bullets, Iâm actually pretty pleased with the hair-dye-and-tattoos direction first-person shootingâs alternative scene is taking. Crazy art styles, smart spins on classic gameplay, and not a grumpy space marine in sight. The future is bright. And neon.