Something sinister awaits you in Our Darker Purpose.
Today I finally had a chance to try outthe top-down roguelike featuring a creepy orphanage full of secrets. Hereâs the premise: the kind teachers have disappeared, leaving in their wake a school full of chaos. Weâre talking Lord of the Flies type deal, only darker thanks to the Tim Burton-esque art direction. Youâre left no choice but to seek out answers from the administratorsâwho reside at the top of the orphanage.
Problem is, you donât know where the exit is, and the orphanage is a labyrinth that hides many terrors. Former classmates attack you. You hear whispers coming from the desks. And there are a number of supernatural creatures that seem to want you dead. Death is permanent, making the game kind of brutalâand this is that I was playing on easy. Still, as it tends to go with roguelikes, dying only seemed to make me more eager to do better and dive deeper into the orphanage.
What sets it apart from Isaac, aside from the premise and art direction, is that it has a number of role-playing elements. These include upgrades:
And perks and level-ups; every kill lands you experience points:
Isaac is addicting without experience points and having the ability to customize your character as youâd like; I can only imagine how gripping Our Darker Purpose will be. That, and Iâm genuinely interested in finding out what happens in Our Darker Purpose. Oh! And you can roll. Fantastic. Already, Iâm itching to play more instead of writing these words.
At the moment, the game is asking for funding via Kickstarter, which is also where you can find a pre-alpha demo. Today is the last day for the campaign, and they need a few thousand dollars to meet their goal.