If youāre interested in the new 3DS strategy game Fire Emblem: Awakening, youāve probably heard two things about it: first, that if a character dies in battle, theyāre gone for good. Second, that characters can fall in love and marry one another.
https://lastchance.cc/fire-emblem-awakening-the-kotaku-review-5980657%3C/a%3E%3C/p%3E
The thing thatās not like life? You can accidentally marry a little girl, like I did. Whoops.
Let me back up. Iām playing the game in āclassicā mode, which means that I have āpermadeathā turned on. Theoretically, if I lose a character in battle, I lose them for good. I say theoretically because, as Iām sure is the case with many other Awakening players, instead of living with my mistakes I usually opt to restart the battle in question, rather than lose a unit Iād become invested in. (Jasonās written a bit about this problem here.) Permadeath changes how I playāit makes me much more cautious, since just about every loss is unacceptable.
https://lastchance.cc/the-problem-with-permanent-death-5980890%3C/a%3E%3C/p%3E
When a character of mine goes down in battle, I go through a three-step process:
1) Dreadful realization: Shit. My character has very little health left and there are enemy units everywhere. This is all over.
2) The moment of horror: The enemy strikes! Slow mo! Sad music!
3) Panicked button-pressing: Time to hit the āhomeā button and reset!
Marriage, on the other hand, is a constant presence in my game. Most of my best characters have become married at this point, and because of the stat-boosts they give their spouses, they often fight side-by-side. (Their budding romances are quite entertaining, too). I wasnāt prepared for just how much of a kick Iād get out of unleashing my army of fighting married couples, how much pride Iād feel watching my brash horse-mistress Sully and her foppish but good-hearted husband Virion take down foe after foe.
https://lastchance.cc/this-is-what-romance-looks-like-in-fire-emblem-awakeni-5978733%3C/a%3E%3C/p%3E
First of all, a little bit about my protagonist, Shin. Heās not really āme,ā in that heās his own guy with his own thoughts and story, but I did name him and customize him (and decide that he was a man and not a woman), so I feel like heās more my avatar than the other characters in the game. Iād been teaming Shin up with Nowi, a diminutive girl who the game told me was a āManakete,ā meaning that sheās over 1,000 years old, despite the fact that she looks about 12. Nowi is coolāin combat, she transforms into a dragon and heaves magic at opponents. She seemed like a good teammate.
This is what Nowi looks like:
So, you know, sheās basically a little girl.
In Awakening, the first thing youāll probably do after battles is check the āSupportā page. This is where your characters who have grown closer by fighting alongside one another in battle chat and improve their relationship. They start at C rank, then transition to B, then become close friends at A. Then, if theyāre opposite genders, they can go from A rank to āSā rank, which means they get married. What I didnāt realize at the time was that this happens every single time, even if you didnāt want them to get married. āSā rank means marriage, automatically.
So my protagonist Shin, who I should reiterate is a grown-ass man, had spent a good chunk of time fighting alongside Nowi, and their friendship had improved as a result. After one battle, in the support page, I decided to have them chat. And suddenly, all at once, my burly hunk of a protagonist is tracking down a ring and asking this dragon-girl to be his child bride.
My reaction followed a three-step process:
1) Dreadful realization: Shit. Oh my god, whatās going on. He just brought up the idea of a stone he got for her. Is this going to be⦠a⦠ringā¦?
2) The moment of horror: Oh god! It is in fact a ring! He asked her to marry him! Theyāre getting married! Itās showing me a close up of her face! She still looks like a child! Oh god!
3) Panicked button-pressing: Time to hit the āhomeā button and reset!
No, I said. No. I will not marry this woman-child character, this will be weird and incredibly uncomfortable. She and my protagonist will have kids together, for godās sake! I donāt care if sheās āa thousand years old.ā If it looks like a child and it quacks like a child, I will feel incredibly uncomfortable about this. So just like I do when a character dies, I quit my game and reloaded. And there Nowi was, highlighted in the āsupportā page, waiting for me to just go talk to her, give her a ring, make this thing official.
Nope, not gonna happen. In fact, as the panic subsided, I decided that I was going to marry Anna, the saucy redheaded merchant Iād picked up a little while back. Not only was Anna a fierce fighter and a refreshingly clear-eyed businesswoman, she had the added benefit of not looking like a preteen.
In an effort to win her hand (and get Nowiās constantly glowing āsupportā icon out of my life), I began to build my relationship with Anna. To do this, I teamed my character up with hers and took on low-level random encounters with no support so that she and I could get all of the ārelationship experienceā that would come from fighting side by side. Yes, thatās right: just like many RPG players grind for XP, I was grinding for a wedding ring.
In almost no time, Anna and Shin fell in love and got married.
(You can practically see the relief on my man Shinās face. Methinks the tactician doth protest too much.)
These days, the āsupportā icon next to Nowi has vanished; apparently sheās finally gotten the message. She may well spend the rest of her life as just another spurned 1,000-year-old dragon-girl without a man to call her own. Sorry, Nowi. If itās any consolation, those chumps Vaike and Stahl will probably going to be alone for the rest of their lives, too.
Death in Fire Emblem: Awakening may be permanent, but because of the way I play, it remains an abstraction. It lurks at the margins, a bad but largely unknown thing that I do my best to avoid. Marriage, on the other hand, is a permanent commitment, a huge decision that changes everything, and one that weighs on my mind almost constantly.
Sound familiar?