Ed Boon, the father of Mortal Kombat has a priority for the DC Comics super-hero fighting game his MK studio is making. He wants to make the backgrounds, the levels, play āas pivotal a role as the characters you chose.ā
When you decide to play as Superman in a battle against someone playing Solomon Grundy, the fact that you choose to fight in Batmanās Batcave should matter.
It will matter, in this new 2013 fighting game, Injustice: Gods Among Us, because each fighting level will include multiple, destructible stages that are lined with objects you can use in the fight. Superman, for example, can dive in for an attack that so shakes the cave that some hand grenades shake loose from Batmanās armory. Superman can then toss them at Grundy. Grundy can smash Superman off the deck they are fighting on and down to where the Batmobile is parked, shifting combat from one more or less 2D area to another. Superman can retreat to the Batmobile, press a button on a computer and have the Batmobile fire rockets at Grundy.
Thereās no doubt that Injustice is fan-service, a gleeful what-if batch of battles between the biggest icons in the world of the Justice League. But there could be some worry that this is less a fighting game than a dash to the corner of a combat arena where some crazy super-move is waiting. Donāt worry, Boon told me recently. Itās not that. The Batmobile rocket attack has a cool-down, so you canāt spam it. And youāll be left vulnerable while you trigger it. āYou can almost think of it as a special move thatās only available when youāre standing right there,ā he said⦠which is why where Superman or any other character in this game is standing matters.
Boon wants Injustice to feel like it has depth. Heās got characters in there like Wonder Woman who can switch fighting styles (acrobatic lasso fighter to slower, tougher sword-and-shield in a button-press). Heās got different classifications of fighters: power people like Superman who can grab a car in a level and smash it over an opponentās head, and gadget-oriented characters like Batman who may only be able to smash someoneās head in the hood of that car but can throw explosive Batarangs.
Characters also have wild super moves, like the one shown in the trailer that has Superman punching Grundy into space. Alternately, Batman can string his enemies up.
Characters will have multiple costumes, including the new designs introduced in the game that resemble but donāt match the new duds the debuted in DC Comicsā āNew 52ā line-wide relaunch last September.
And thereās also this from Boon regarding the gameās depth: āThere are guys on our team who are tournament players and there are certainly layered features for those EVO guys and all that stuff in there. Thatās a big part of our strategy.ā Boon and his Netherrealm studioās Mortal Kombat games have never been the fixture of fighting tournaments like EVO the way Street Fighter has, but it sounds like he wants to edge into that scene more, with the most recent MK and with this one.
Boon is also promising āa very rich amount of content for the single-player experienceā for people who are the opposite of tournament players and like to smash through a fighting game solo. His most recent Mortal Kombat had a long story mode and piles of single-player challenges. He wonāt specify the mix for Injustice, but it seems like there will be a lot of solo-able stuff.
Weāll have more on the game shortly, and, of course, weāll see it at E3 next week.