I heard yesterday that games journalist Brandon Sheffield gave a tough interview to some of the guys who made Rage, this weekâs big new first-person shooter.
âHostileâ was the word floating around in my Twitter feed. Pete Hines, marketing man for Rage publisher Bethesda and an overall good sport couched that. He described Sheffieldâs role in that piece as that of an âalmost hostile interviewer.â
âAlmost hostileâ? I had to check, and as Iâm wont to do, I took a guess that Sheffield probably asked some good questions, because, well, one manâs hostile interview is often my idea of interviews we need more of in this video game reporting world.
You should check out the interview. Though Iâll excerpt the tiny bit you need to see to know how this went downâŠ.
Sheffield, who, like Hines, I know professionally but have never worked with, starts his interview asking what the unique element in Rage is.
Todd Hollenshead, one of the honchos at Rage dev studio id Software replies, in part, by saying: âWhen you look at Rage, regardless of what platform youâre playing on, it is a game that doesnât look like any other game.â
âŠ. to which Sheffield replies: âI donât actually feel like it looks unlike every other game. It does kind of look like Borderlands or Fallout to me. I mean, Iâm sure, when you really get into the tech, it looks different. But it does have a similar kind of look and feel.â
And they go on from there with input from one of the gameâs artists, Andy Chang, who talks up some the nuances of Rageâs impressive graphical tech.
The comments below the interview are mixed. The top commenterâs take: âWow. Is it just me or was the interviewer being kind of a jerk through the whole thing?â
Another commenter, one whose take is closer to mine: âOkay, seriously people? An interviewer with relevant difficult questions rather than pandering fanboyism is âbeing a jerk?'â
I say, bravo both to Sheffield and to the id Software guys for the interview. I want my games journalists to respond to answers that donât match what their eyes see by saying, âyeah, but thatâs not what I just saw.â Thatâs what Sheffield did here. I want my games journalists, as Sheffield did (on page 3 of the interview), to push the developers on their claim that there are meaningful choices in the game, especially if the reporter just played the game for 2 1/2 hours and didnât detect meaningful choices. What do you know? Sheffield pushes and he gets an interesting 398-word answer from the id guys about how, in their shooter, the type of ammo you use is a meaningful choice. That actually is true, but itâs also, of course, not at all the kind of âmeaningful choicesâ that are usually implied or inferred when discussing an upcoming game. Sheffield sits down expecting a game thatâs more open-ended and plays through something thatâs more or less a narrow channel. Good on him for asking to compare his expectations with whatâs in the game. And good on id for explaining what the deal is.
The last time I saw or read any hysteria over a supposedly hostile game journalism interview was last June, which, now that I look back, isnât recent enough. How disappointing! That last notorious interview was by Geoff Keighley, who supposedly hammered into Nintendo of America president Reggie Fils-Aime during a live E3 interview. One of the gamers on all-seeing message board NeoGAF described that interview as âquite an entertaining and surprisingly confrontational/tense interview. Body language was also interesting.â The only thing that bummed me out about that interview is that that chat is similar to so many others that Iâve had with Fils-Aime and that Iâve even seen Keighley have.
An example of a tough Keighley question: âDid you guys basically admit this morning that the Wii wasnât successful with core gamers?â
Look, when some of us conduct slightly hostile interviews, weâre doing it as a joke. Overall, though, âalmost hostileâ doesnât sound too bad to me. I expect Sheffield intended to come off as skeptical, while professional. In my eyes, he did.
https://lastchance.cc/honored-penny-arcade-creators-offer-me-some-advice-5493031%3C/a%3E%3C/p%3E
Itâs easy to complain when game journalists just lay down and let the hype slide from publisher and developer right down to gamers. Good on those reporters who donât bend so much and challenge the course of hype. Hereâs to more âalmost hostileâ interviews.