How do you mess up Tetris? The answer, clever reader, is not: āPut it on the Nintendo 3DS.ā The 3DS isnāt the problem.
I bring you news (opinion, actually) that the new Tetris, made specially for the Nintendo 3DS is inferior, vastly, to the Tetris made for the Nintendo DSāfive years ago. Yet I will not blame the 3DS for this problem, much as it is easy to blame other video game calamities on Nintendoās not-yet-terrific portable machine.
No, the faults of the new Tetris Axis are the faults of the game, not the game machine. Theyāre a reminder that the hardware doesnāt really matter. Itās the games, people, that make a system great and itās the not-good games that arenāt helping my 3DS seem any more awesome.
You Can Judge the Tetris Quality Gap By Their Title Screens
Cutting-edge microprocessors and fancy displays donāt make a Tetris great. Tetris was amazing when it was running on late 20th-century technology. Itās just blocks falling, I assume you know. And all you need as a player as the ability to turn them move them or speed their fall. We can therefore think of Tetris as the video game version of a Shakespearean text, something that probably will never be improved but can be interpreted and presented in a level commensurate with the talent of the people who decide to re-stage it.
In other words: since you donāt have to make the game better, youāve got no excuse for making an ugly Tetris
If Nintendo themselves could make a snazzy Tetris title screen like this in 2006ā¦.
ā¦thereās no excuse to get a 2011 Tetris Axis title screen in 2011. Blame Hudson, the crew the made this new one. Trust me that even with the glasses-free 3D turned on, the Axis intro is unappealing.
Call me a snob, but aesthetics matter. Weāre staging gamingās Shakespeare here, a fact I thought I established a few paragraphs ago.
You know youāre in trouble when the standard two-tiered menu screen of your fancy new Tetris gameā¦.
⦠looks worse than the one from five years ago. Come on, Hudson, what were you thinking? Text on text?
But Surely Standard, Vanilla Tetris Cannot Be Blemished?
Both 2006ās Nintendo-made Tetris DSand 2011ās Hudson-made Tetris Axis include multiple modes of Tetris. The new one includes more than 20, which might seem superior to the original gameās six, but itās not. Iāll get to that in a moment, but surely the most important thing is basic, no-frills Tetris, yes?
This is how they did it in the Nintendo-drenched ā06 edition. If you hate Mario you might hate it (apologies for the one-handed playing. I didnāt want to intimidate anyone with my skills and/or I needed to hold the camera in my other hand).
This is vanilla Tetris on the 3DS via Tetris Axis. I declare it uglier with bad versions of classical music. But you might like it. Note that you can rotate the board to see it angled. That makes it pop more in 3D, but it also makes the game unplayable, as I demonstrate.
The Tetris Twists Better Be Good
You can make your Tetris game stand out by re-writing the rules of the game. Set Tetris on a sphere, or something. Make matches last only a minute. With the right idea, you can create a new version worth having of a game that everyone already owns. But experiment the wrong way and we get some bad stuff.
First of all, itās cheating to boast that you have more than 20 modes of Tetris when one of them is just the basic game cranked to max speed.
Aside from that, Tetris Axis mixes peculiar ideas like a racing mode and a first-person Tetris with familiar but unexciting puzzle modes. Plus weāve got augmented-reality Tetris which is both a silly novelty and a sign that, oh, I hope Hudson didnāt think that playing with the 3DSā 3D-graphics and camera tricks would suffice to make this new Tetris worth owning.
https://lastchance.cc/the-pros-and-cons-of-playing-futuristic-tetris-5844000%3C/a%3E%3C/p%3E
Check out just some of the modes. The Metroid mode is a little wacky, but I can live with it. The Zelda mission mode is a charmer; the Donkey Kong one is a great tug-of-war. I guess I shouldnāt be surprised that Nintendoās in-house designers had the better ideas, but, come on. Hudson, you had a five-year advantage.
Letās Blame The Tetris Company
There is an outfit called The Tetris Company. They enable a game to be branded as an āauthentic Tetris game.ā These games were both authorized.
I have not asked them, but I believe that, by having the ability to allow Tetris games to exist, The Tetris Company also has the ability to make them no longer exist. Hence: you canāt buy a new copy of Tetris DS anywhere. Itās been out of print for years. On paper, they did the right thing, letting new companies like Majesco, Hudson and EA make new Tetris games for DS, PSP, iPhone, you name it⦠but sometimes the game they made in 2006āhell, the game Tetris inventor Alexey Pajitnov made in the mid-80āsāis great enough.
If youāre going to get a Tetris game for the 3DS, remember the thing you may have already learned as a 3DS owner: itās not the 3D that matters; itās not the year the game was made⦠get the great one. Get 2006ās Tetris DS
(Note: Tetris Axis will be out on October 2 and, to be fair, it does have online multiplayer that I wasnāt able to save. That might help the game, but I doubt itāll change the fact that, at best, this new Tetris is an ambitious mediocrity. 3DS gamers deserved a better new Tetris, because, whether hardware is good or bad, you can always have a great Tetris on it.)
You can contact Stephen Totilo, the author of this post, at [emailĀ protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.