With its dying breath, it looks like startup-turned-laughing-stock WeWork is investing in esports.
Earlier this week, Bloomberg reported that WeWork filed a trademarkwith the United Kingdomâs Intellectual Property Office for âPlay By We.â The application describes âentertainment services in the nature of online video game playing and esports,â âesports contestsâ and âproviding facilities for video gaming events.â
WeWork carved out a name for itself renting shared office space and tech services and, in August, was valued as high as $47 billion. After the companyâs shady business practices and managersâ incompetencewere exposed by its SEC filing, WeWorkâs valuation plummeted to $8 billion and the company delayed its initial public offering.
Far be it from us to give investment advice to a company that managed to bungle its IPOdespite a $7.5 billion SoftBank investment, but WeWork isnât the only fraying brand doing this. The retailer GameStop, whose share price has plunged and is closing 200 stores, is doubling down on its esports investment this year, too. GameStop has looked into âhome-grown e-leagues,â esports education programming and tournament sponsorships. GameStop also opened an 11,000-square-foot arena called the GameStop Performance Center in Frisco, Texas, for the esports team Complexity Gaming. In an interview with Kotaku earlier this year, the CFO of Complexity Gaming declined to share with Kotaku whether the company is profitable.
When it comes to charming money out of investors, âesportsâ is the new note to play, it seems, replacing âblockchainâ (which was the new âwearableâ)âone of those things thatâs mysterious and sexy because it so perfectly balances being hard to explain, full of big numbers and a little science-fiction. Esports is the future, say the businesspeople reliant on its future success. Yet according to a Kotaku investigationearlier this year, the esports industry seems like itâs headed for a fat market correction. More generously speaking, âesportsâ isnât the magic bullet for a sinking companyâs money matters.
I am a huge esports devotee and regular participant in Super Smash Bros. and Overwatch tournaments both IRL and on Twitch. Despite my fandom, and millions of othersâ, itâs also extremely unlikely that the esports industry is performing on the level that big players say it is. Analysts like NewZoo often say the world of esports is worth $1 billionâa slick number, yet one that may very well be made up. Industry professionals speaking with Kotaku have said they have no idea how that number could possibly be real. Even if the numbers add up, itâs often difficult to tell whether esports should actually get the credit. For example, itâs tough for outside observers to differentiate between players buying in-game Overwatch cosmetics for the New York Excelsior or players buying a simple in-game loot box.
One Fortnite esports insider told Kotaku that they âdonât share any financial details. . . so almost everything you see out there is guesswork,â and at Riot, one insider said that many reports referencing League of Legendsâ financial data are âgarbage.â
There have been layoffs at esports organizations Infinite, the ESL and Echo Fox. Even successful golden-boy esports organizations like 100 Thievesâones experts cite as having actual, viable business modelsâcanât afford Activisionâs $25 million buy-in for the Call of Duty league. Entire leagues like Blizzardâs Heroes of the Storm league and H1Z1âs pro league have shuttered, with the latter owing hundreds of thousands after shuttering. Esports viewership data is unreliable and, sometimes, intentionally inflated.
WeWork, like GameStop and many of the other companies taking ventures into the esports industry, appears to be chasing a fantasy.