Hereâs an idea: Take a pretty well-liked superhero game, keep the premise and the beautiful setting, and refocus the story on a more immediately appealing character. Sounds like a sure-fire winner, right? WellâŠ
Things arenât so clear-cut with Infamous: First Light, the new standalone add-on to Marchâs superhuman Seattle shootfest Infamous: Second Son Where Second Son made up for its generally shallow storytelling and design by offering players a varied set of superpowers to play with, First Light pares back the powers without offering much in return.
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Fetch hasnât had an easy life. Sheâs been homeless for the last few years and, along with her mohawked brother Brent, has been surviving for a time in Seattle by doing crimes. Brent is a hapless dude whose face somehow seems to be missing some of the parts that make up a human face:
The siblings have been keeping under the radar because theyâve made a collective rule that Fetch wonât attract attention by using her powers. One night, she decides to break those rules in service of One Last Score before they leave town for Canada. It goes about as well as all One Last Scores go, and soon Brent has been kidnapped and Fetch is doing his boss Shaneâs dirty work in order to get Shane to rescue Brent.
Shane is another dude whose face is somehow less than a whole face:
Shane is also the worst. Heâs the most irritating quest-giver Iâve encountered in a while, and is a complete creep, to boot. Every other line is some manner of sleazy come-on to Fetch, and his master plans donât make much sense. I couldnât fathom why anyone would trust a word out of this guyâs mouth, let alone kill dozens of people on his say-so, as Fetch does.
The rest of the narrative is forgettable, predictable, and ridden with clichĂ©s. First Lightâs writers commit the common video-game misstep of depicting awful violence against womenâincluding implied sex slaveryâfor no reason other than to add âgrittinessâ to their story and make some of the bad guys seem real bad. Itâs forced, awkward, and unnecessary. Fetch is ostensibly on a reverse-damsel-in-distress quest as she attempts to save her captured brother. But even that bit of subversion is undercut by the script, as Fetch is repeatedly shown to be weak and susceptible to mental breakdowns without her brother around to help keep her steady.
At first blush, Fetch is a pretty cool protagonist. Sheâs had a rough life, fought off drug addiction, and notably looks like an ordinary person, not a supermodelâa rarity both for superhero fiction and for video games. She has some endearing personality quirks, like how sheâll snort-laugh after getting off a particularly good attack. Laura Baileyâs vocal performance is winning, though sometimes limited by the material sheâs given, and I generally found myself liking Fetch more than I ever liked Second Sonâs whiny protagonist Delsin Rowe.
Unfortunatelyâand thereâs no delicate way to put thisâFetch is kind of a moron. Time and again she makes classic action-movie mistakes, misjudges situations, wanders into life-or-death situations half-cocked, and generally blows it. When Iâm controlling her, Fetch is the picture of confident execution, wiping out armies of bad guys and speedily achieving her goals. When itâs time for a cutscene, she becomes hapless and thick, lingering when she should run, trusting villains, and walking into obvious traps without a lick of caution.
Flawed characters are fine, even welcome, but after a certain point, Fetchâs mistakes stop feeling human and start feeling contrived. The writers need to get her from point A to point B, and the route they chart inevitably involves her screwing up and exhibiting unbelievably poor judgement.
First Light plays much the same as Second Son⊠well, much the same as the second act of Second Son, where that gameâs protagonist Delsin met Fetch and obtained her neon powers. In Second Son, Delsin had the ability to absorb other charactersâ powers. It was convenient for a video game, because by the final act, heâd obtained the powers of stone, smoke, neon, andâŠuh⊠(checks to see what the heck the blue laser power was called)âŠoh, videoâŠwhich wasnât an element but was pretty damned fun to use, so whatever, we went with it.
By contrast, Fetch only has the one power, and itâs a power we already used a bunch in Second Son. That leaves First Lightâs gameplay feeling like a rehashâIâve already done the thing where I run up a wall, jump off, and ground-pound some dudes. Iâve already leveled up my neon powers so that I can have extra slow-mo time to aim. Iâve already stood atop a neon sign and spectacularly drained its energy. There is one neat new ideaâFetch can blast through strategically placed clouds of neon gas to get an extreme speed boost, which turns city navigation into a sort of waypoint race. But for the most part, if youâve played Second Son, youâve been here before.
For the majority of its 4-ish hour runtime, First Light feels like a step down from Second Son, which already felt in a lot of ways like a step down from its PS3 predecessor Infamous 2. By removing the variety that helped Second Son stand apart from its predecessors, First Light is even simpler and less interesting.
The majority of the missions are a bummer, too, and mostly echo the same annoyancesâspammy enemies, disorienting camera, bullets that peg you from every angleâthat could make Second Son frustrating. Iâve long disliked the Infamous seriesâ penchant for putting you into a stationary shooting gallery and tasking you with protecting someone. Far too many of the missions in First Light do exactly that. Here, get on this truck. Stand on it while it drives around, and shoot at the guys following you. If the truck blows up, you lose.
A few missions later: Here, get on this truck again.
First Light mostly takes place on the main âislandâ of Seattle from Second Son. The story is told in flashback, recounted by Fetch in the time after the events of First Light and before Second Son, after she had been captured by the D.U.P. Every so often, weâll snap back to the present, where Brooke Augustine, the evil conduit in charge of the D.U.P., is interrogating and training Fetch in an attempt to convince her to come over to The Dark Side. (Actual line: âChannel your hatred and become strong.â Okay, Darth.)
Each time Fetch unlocks a new power, Augustine puts her through a lengthy training routine where players must fight off waves of simulated enemies. The fights take place in closed arenas that arenât nearly as fun to navigate as the open city streets of the main game, and mostly feel like needless padding. Iâd much rather have had a half-dozen more missions in Seattle.
Infamous: First Light is a slight slice of entertainment, and a disappointment. It introduces fewer new gameplay ideas than it removes. It allows some insight into the backstory of an initially interesting character, but spends too much time painting her as a thoughtless twit who makes her own trouble. It pads its runtime with inessential challenge-room missions and offers little of the sort of high-flying derring-do that the Infamous series usually does so well. For each endearing one-liner or intriguing character note, it includes a shovelful of troubling tropes and superhero clichĂ©. Itâs a shame; this could have been something special.
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