The recently released XBLA side-scroller Insanely Twisted Shadow Planet wears each of its various influences proudly on its sleeve. Youâll probably see them if you play it, but if I had to list them all, Iâd take a deep breath and say: A moderately tripped-out short from Fantasia grafted onto PixelJunk Shooter through the lens of Limbo by way of Shadow Complex, all wrapped up in a weirdo Dr. Seuss-gone-wrong art-style.
But of course, when I say that it channels Shadow Complex, I mean that it actually channels Metroid and Castlevania, because Insanely Twisted Shadow Planet is a âMetroidvainiaâ game, through and through. (I believe the fact that we still grudgingly surround the word âMetroidvainiaâ in quotation marks means that the term itself is never going to be more than an inelegant portmanteau. But what term to use in its place? I have no answer.)
Players spend much of ITSP flitting about in a little spacecraft that calls to mind nothing so much as Marvin the Martianâs wee little flying saucer, using various upgrades to open different sections of a vast, backtrackable map. The gameâs defining aspect is certainly Michel GagnĂ©âs fantastic artwork, all silhouetted beasties and tentacles and ice-sculptures and deadly plant-life, lunging and swaying about the titular planetâs surface. (For reference, check out the video that Totilo shot last week.)
https://lastchance.cc/it-looks-like-metroid-starring-a-flying-saucer-but-it-5826593%3C/a%3E%3C/p%3E
And ITSP is nothing if not an ecosystem; a free-standing, indifferent world of burrowing monsters, giant automated drills, crystalline caverns and whirring, grinding gears. For a gameworld so ostensibly filled with life, it all feels a bit dead and coldânothing beyond my shipâs portholes seems particularly aware of me, and enemies in the game feel more like part of an automated security system than sentient foes.
The entire experience doesnât conjure a space odyssey so much as a diving expedition thousands of leagues beneath the sea.
But in a way, that vague emptiness highlights ITSPâs appealing exploration aspects even moreâthe entire experience doesnât conjure a space odyssey so much as a diving expedition thousands of leagues beneath the sea, deep within gorges and hollows untouched by man.
Insanely Twisted Shadow Planet doesnât quite achieve the just-one-more-room addictiveness of some of its influences, and combat and inventory management are a bit of a chore (there are more than four buttons on the 360 controller, guys!). But the gameâs clever puzzles, constantly surprising variety and never-not-gorgeous art design more than make up for those shortcomings. And more to the point, like any good Metroidvainia game, it offers regular doses of that small, unquantifiable thrill: Iâve unearthed a new upgrade. Where can I go now?
From the presumed sequel to Shadow Complex to the coming 3DS re-release of Cave Story, to 3D games like Darksiders and Batman: Arkham Asylum, we sure do seem to be seeing a lot of traversable-world, exploration-based games these days.
An overload of any genre can quickly lead to fatigueâso many first-person shooters! Too many lengthy RPGs! But if the creepy crawly pleasures of Insanely Twisted Shadow Planet are any indication, I donât think Iâll be getting tired of Metroidvainia games any time soon.
You can contact Kirk Hamilton, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.