The IRSâ taxpayer advocate has suggested the agency take a proactive posture toward real money transactions (RMT) in virtual worlds. âProactive posture,â in IRS speak, means âtax it.â
In her annual report, Nina Olson, whose job is to recommend to the IRS âhow to improve the average consumerâs tax-paying process,â noted that more than $1 billion changed hands in RMT during 2005, and that more than 16 million participate in virtual worlds âmany of which have their own virtual economies and currencies.â
The problem, she said, is that individuals and firms within these worlds who make enough of an income to get into hot water if they didnât report it, donât know how best to do so on their tax returns. âEconomic activities in virtual worlds may present an emerging area of tax noncompliance, in part because the IRS has not provided guidance about whether and how taxpayers should report such activities,â she said in her annual report to the IRS.
Sheâs suggesting that the IRS issue guidance addressing how taxpayers should report these kinds of economic activities. The good news, it legitimizes and mainstreams these virtual worlds and their economies somewhat; the bad news, anything legitimate and mainstream pays taxes.
Chinaâs already taxing RMT at 20 percent. Olsonâs suggestion isnât like that or sales tax, it regards how sellers report it as income, so it doesnât need a new chapter of the tax code per se. But âactive guidanceâ to âimprove voluntary complianceâ with reporting income can definitely be taken to mean, âwhereâs my money, man.â
https://lastchance.cc/china-to-levy-real-world-tax-on-rmt-5080538%3C/a%3E%3C/p%3E
IRS May Push for Tax Compliance in Virtual Worlds [Washington Post via GameRates, thanks Andrew S.]