Miwa Shoda joined Squaresoft, now Square Enix, in 1995 and went on to write Japanese Legend of Mana and Final Fantasy XII. Those are big games with big stories â something that they apparently do not need.
âIâve worked all over the place and gained a great deal of valuable experience from all sorts of people,â Shoda said via her Twitter account, âand learned approaches to writing games I would not have been able to do on my own, but the one approach I could never understand is the notion that âgames donât need storylines.'â
Shoda concedes that not all games need storylines. âBut when I was told that RPGs donât need storylines, I was really shocked. They said players werenât after a storyline, so the bare minimum of events would suffice.â
She does not explicitly say who told her that role-playing games donât need stories. Besides Square Enix, she has also recently worked as a freelance scenario writer for Marvelous Entertainment (2005âs PSP title Valhalla Knights 2) and for Jaleco (2009âs Wii title Kizuna).
âIâve enjoyed RPG stories ever since I was a child,â she added. âA thrilling adventure in a new world, with interesting companions. Events are how you enjoy that, together with a storyline, or so I thought. So I canât believe it when people say a storyline is unnecessary in an RPG.â
FF12 Writer: âThey Said RPGs Donât Need a Storylineâ [Sankaku Complex NSFW] [Pic]