Waking up to find his town enshrouded with thick fog, commenter Nimzy wonders if game developers have fully harnessed the power of the weather in todayās Speak Up on Kotaku.
I left my house this morning to find my entire town engulfed in fog. Itās the first time Iāve ever had to walk through fog, tooāitās cold, clammy, and slightly damp. You canāt see very far: trees and buildings loom like ghosts, and people appear as shadowy silhouettes if you can see them at all. Not having played any of the Silent Hill games, I immediately thought of the world of Persona 4. Now I knew precisely what it was like for the characters to wander lost in the fog of the game.
On my way to work, I began wondering if there were any other games where the weather had featured prominently in the telling of the gameās story. Thereās the crucial weather report of Harvest Moon, the hostile blizzard of the Thing, the titular rain of Heavy Rain ⦠But is that all of them? Are developers forgetting about the importance of weather in games?
About Speak Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. Thatās why we have a forum on Kotaku called Speak Up. Thatās the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday weāll pull one of the best Speak Up posts we can find and highlight it here.