âISIS has refined the mechanics of the sale of violence.â Writing for the New Yorker website, Jay Caspian Kang thoughtfully examines how the terrorist group invokes well-worn motifs from shooters like Call of Duty in its recruitment materials.
Much like the organizationâs use of modern social media, selling prospective recruits by promising a life âbetter than that game Call of Dutyâ has proved disturbingly impactful. Kang is careful not to place blame where it isnât due while still managing to raise a point gamers and game journalists often struggle to broach effectively. The language of first-person shooters is now a deeply entrenched one that many people understand on an instinctual level. Like any other organization trying to expand its membership and the reach of its message, ISIS understands this and uses a game-laden vocabulary to its advantage:
The similarities between ISIS recruitment films and first-person-shooter games are likely intentional. Back in June, an ISIS fighter told the BBC that his new life was âbetter than that game Call of Duty.â Video-game-themed memes traced back to ISIS have been floating around the Internet for months, including one that reads, âTHIS IS OUR CALL OF DUTY AND WE RESPAWN IN JANNAH.â (âRespawnâ is the gamer word for reincarnate.) Another ISIS video, as the Intercept notes, looks like a deliberate homage to Grand Theft Auto. Audio clips that sound much like ones in Call of Duty have been spliced into other ISIS videos. Many of the ISIS recruitment videos are dedicated to showcasing rocket launchers, mines, and assault rifles, as if to say, âIf you join us, youâll get to shoot these things.â
A game like Call of Duty is a very different beast depending on whoâs playing it and the context in which theyâre doing so, of course. For the vast majority of their players, modern, militaristic first-person shooters strike a nerve because theyâre profoundly compelling and incredibly fun to play. At the very least, however, we should consider what it means to keep delivering the same iterative power fantasy of shooting hordes of nameless and faceless terrorists in the face in games that are suggestive of contemporary conflict, even as they eschew specific references to one quagmire or another.
Moreso than many other forms of entertainment, games are a dynamic medium. Once an idea or image is put out into the world, thereâs no controlling how it will be used by the people who play it. And how many young players fall prey to the allure of such lush, majestic images of violenceâlet alone geopolitical conflict? Kang concludes:
âŚwhile ISIS should have little trouble recruiting the Eric Harrises of the world, who, as Dexter Filkins pointed out in an earlier post, join the ranks because âkilling is the real point of being there,â itâs worth wondering how much further their reach could extend. How many frustrated kids whose only outlets for aggression are Call of Duty, sports, or hip-hop will take a disastrous step in illogic and see ISIS as the real-life evocation of those fantasies?
I havenât made up my mind about Call of Duty and its ilk yet, but Iâm also fairly certain there isnâtâand never will beâa single ârightâ answer to questions about how shooters should represent modern warfare. So in the meantime, give the New Yorker piece a careful read and let me know what you think.
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