From its beginnings in London of the 1600ās to the bizarre magical/industrial city of Dunwall weāll hopefully come to know and love, some incredibly talented people have been working their asses off for years to make sure Dishonored doesnāt feel like they did.
Itās fascinating to watch how the design of Dishonored transformed during the development process, taking on a life of its own in the process. Itās the same transformation that often occurs when I am writing a lengthy article. One moment Iām discussing the immersion of an upcoming video game, the next Iām talking about, I donāt know ā ice cream flavors or something.
The difference here, of course, is that I donāt have an accent that would sound amazing ordering chocolate marshmallow ice cream at Stone Cold Creamery.