Itâs there, and you know how to use it. Itâs an exploit or a glitch or some imbalance in the AI. Morally, itâs wrong. But what if everyone else is doing it? Or just the potential for them doing it?
Jamie Madigan, well known as the gamer with the Ph.D in psychology, tackles an adaptation of the classic âPrisonerâs Dilemma â by applying it to glitching. Writing on his personal blog (and also in his columns for GameSetWatch and Gamasutra), Madigan examines what choices and outcomes â foreseen and unforeseen â govern a gaming communityâs reaction to the presence of a trump exploit, like Modern Warfare 2âs notorious Javelin Glitch, so disproportionately powerful that using it got players banned even though no modding was involved.
https://lastchance.cc/exploiting-mw2s-javelin-glitch-will-get-you-banned-say-5417510%3C/a%3E%3C/p%3E
The Glitcherâs Dilemma: Social Dilemmas in Games [The Psychology of Video Games, March 4]
Back in the 1960s research on these kinds of dilemmas exploded and out of it came whatâs known as âthe prisonerâs dilemmaâ based on an anecdote about getting confessions from two prisoners held under suspicion for a bank robbery. In his book, Rational Choice in an Uncertain World Robyn Dawes summarizes the classic scenario thusly:
Two men rob a bank. They are apprehended, but in order to obtain a conviction the district attorney needs confessions. He succeeds by proposing to each robber separately that if he confesses and his accomplice does not, he will go free and his accomplice will be sent to jail for ten years; if both confess, both will be sent to jail for five years, and if neither confesses, both will be sent to jail for one year on charges of carrying a concealed weapon. Further, the district attorney informs each man that he is proposing the same deal to his accomplice.
In this case, both prisoners will probably confess if theyâre rational about it. Why? Because each prisoner get a better (or no worse) payoff by confessing no matter what the other guy does. Prisoner A thinks, âI donât know what B is going to do, so if I confess itâs the best way to keep myself from getting screwed. If he keeps quiet, I go free. If he also confesses, I get 5 years instead of 10.â In other words, confessing is the only way to keep the other guy from being able to screw you over. Notice how this mirrors the javelin glitch dilemma, only with fewer explosions.
Or you could apply it to âtick throwingâ and âfireball trappingâ techniques in fighting games. I could go on, but I think you get the idea. My 2Ă2 table making machine burnt out, anyway.
Whatâs really more interesting and useful, though, is to look at what psychology has to show us about when people DONâT choose the purely rational option of abusing a glitch or a winning but boring strategy. Generally, people are more likely to do this when:
⢠They know they will be playing against their opponents in the future and face retribution
⢠They expect to interact with their opponents outside the game
⢠They donât expect to remain anonymous
⢠They donât know how many games will be played with the same person
Under these conditions, many players will adopt a strategy where they cooperate at first (for example, they donât glitch or rush), then if the other player abuses that trust they retaliate in kind. This is known as the âtit for tatâ strategy. Some researchers with lots of time on their hands even organized tournaments where people were invited to write computer programs to play iterated prisoner dilemma games, and the programs that adhered to the âtit for tatâ strategy tended to do the best.
This is why things like playing with people on your friendâs list, Steam community group, guild/clan, or a favorite dedicated server is good. And itâs one reason why random matches between strangers or pickup groups can be infuriating. Making it easy to submit ratings to the profiles of people you just played also helps resolve these dilemmas to everyoneâs benefits. Itâs also the reason that I love the way that Halo 3 lets you remain in a lobby with the people you just played and go straight into another round with them.3
People being the complicated beings they are itâs not a perfect system, though. Some people are just griefers out to disrupt the game no matter what. Some people wonât abuse a glitch out of a sense of honor. Some will value their ranking on a leaderboard more than a sense of fair play for any individual match. But even if none of the suggestions above is a silver bullet, they help across large numbers of games.
Weekend Reader is Kotakuâs look at the critical thinking in, and of video games. It appears Sundays at noon. Please take the time to read the full article cited before getting involved in the debate here.