They say you learn something new every day. For today? You learn that when he was only 14, idās John Carmack broke into a school to steal some Apple II computers. Apple IIs!
Badass.
He was arrested, and sentenced to a yearās detention in a juvenile home. Now, we donāt point this out to somehow shame the man. Heās an industry great, itās a matter of public record, and it was decades ago.
No, we point it out becauseā¦well, we kinda wish there were more developers like that. Not a criminal, necessarily (which Carmack certainly isnāt), justā¦someone with a little colour to their lives. Hear me out.
People are always saying games need more punch. More weight behind them, more diversity, that they need to be more than just guns and cars.
But look at the people who make them. They are almost exclusively men (at least in major creative positions), and almost exclusively clean-cut nerds. I mean, Carmackās case really stands out to me amongst game designers, and itās a fairly minor thing. Itās not like he shot a man in the face.
Now look at other mediums. A lot of the worldās truly great artists ā Iām talking painters, authors, composers, even movie directors ā were either messed up, or had messed up things happen to them. Van Gogh had ear trouble. Beethoven was deaf. Caravaggio killed a guy. Woody Allen hadā¦family issues. You get the idea.
Many of them perpetrated, or suffered, terrible acts. But history doesnāt judge an artist on their behaviour. They judge them on their works.
Maybe if this industry was more like other mediums, and had more people in creative positions whoād spent a night in a cell, or fled from a war, or faced a lifetime of persecution (not that Iād wish that sort of thing on people just to get a better video game), or were just straight-up crazy (again, Itagaki aside), weād get that real diversity of content that people always seem to be clamouring for.
Maybe!