For as long as there have been RPGs, there have been people making fun of RPG tropes. The Internet is sprinkled with jokes about level grinding and home invasion, to the point where Jokes About RPGs deserve their own slot on the Grand List Of RPG Clichés
So if youâre going to do RPG humor, you need to do it in a unique way. And if youâre going to make a game about boring RPG tropes, itâd better not be as boring as the cliches youâre trying to mock.
Take Weapon Shop de Omasse, a new rhythm game in which you are a blacksmith who rents out swords and spears to wandering heroes. Released for the 3DS yesterday, Weapon Shop rounds out a series of four experimental digital games that publisher Level-5 calls Guild[01]. While the other three games were directed by experienced Japanese designers like Yoot Saito and Yasumi Matsuno, this one was helmed and written by Yoshiyuki Hirai, a Japanese comedian.
The concept is this: Heroes need to save the world from the Evil Lord, and in order to go out and do that, they need weapons. You, an intrepid young blacksmithâs apprentice, have to forge, polish, and rent out these weapons. To do this, you participate in a bunch of mini-games that revolve around tapping the screen a lot. You tap the screen to the rhythm of the music in order to make weapons, and then you tap the screen to no rhythm in order to polish them. You continue doing this until you win, or turn off the game.
Itâs reminiscent of one of those DS games that developers used to make back in 2005 and 2006, before we all realized that tapping a screen over and over again is kinda boring. Rhythm games like Elite Beat Agents and Final Fantasy: Theatrhythm work because of the music, and the variety, and the increasing levels of difficultyânot because of the tapping. Weapon Shop doesnât seem to get that. Once youâve made one weapon, youâve already mastered the game, and blacksmithing immediately turns into a chore.
Between these tedious rhythm sections youâll be visited by charactersâboth Important People with Names and unidentified NPCsâwho love making jokes and generally being quirky. Theyâll ask you for weapons, and youâll have to pick the right ones for each character. Then, youâll start seeing these people go on RPG quests, and the jokes come fast and furious thanks to a social media sendup called the Grindcastâget it? Because RPGs make you grind?âthat streams messages onto the 3DSâs top screen.
Some of these messages are silly:
Some of these messages are even sillier:
Your enjoyment of the humor may vary, depending how much you tolerate jokes about JRPGs. I laughed at a few gags, and cringed at a few more. (May the words âle angryâ are never uttered by anyone ever again.) The localization is very sharp, as expected from a Level-5 production, but thereâs only so much you can get out of video game references and Twitter-style hashtags.
Itâs cute, in a lot of ways, and Iâd want to play a lot more if the rhythm sections werenât so tedious. As I played through Weapon Shop, I found myself dreading the act of weapon creationâwhich is basically all you doâand I eventually just gave up. The goofiness (and great music) arenât enough to justify the boredom. So, yes, this gameâs a bust. If this were an Official Kotaku Review, itâd probably get a no.
Sad thing is, Iâve always wanted a game like Weapon Shop de Omasse. Iâve always had this fantasy of a game that was, like, a cross between a RPG and god simulator, where youâd run your own kingdom and send heroes out on adventures and manage things behind the scenes. (Like a deeper version of the Kairosoft game Dungeon Village.)
But Weapon Shop doesnât work. Itâs just too boring. If youâre looking for a new handheld game, go with Bravely Default or Danganronpa instead.
Random Encounters is a weekly column dedicated to all things JRPG. It runs every Friday at 3pm ET. You can reach Jason at [email protected] or on Twitter at @jasonschreier