You know Dredd. Big, beefy, never
takes off the helmet. Kind of a jerk, isnât he? Why do we like him again?
Maybe you know him from the
excellent 2012 movie starring Karl Urban or the less-good 1995 feature film
where Sylvester Stallone played him. Or it could be youâre either a fan of the
long-running comics series from 2000 A.D. or the characterâs crossovers with
Batman.
Chances are, most of the stories
youâve seen him in happened in Mega-City One, the sprawling super-metropolis
thatâs made up of most of the United Statesâ Eastern seaboard after a
disastrous nuclear war. But this week, weâll get to see what Los Angeles looks
like in Dreddâs messed-up sci-fi futurescape in Judge
Dredd: Mega-City Two. The seriesâwritten by Douglas Wolk, drawn by Ulises
Farinas and colored by Ryan Hillâtransplants Joe Dredd out west as part of an
exchange program. Things are
different out there.
I talked with Wolkâa critic whoâs
been kind enough to talk about comics on Kotaku
beforeâabout Dredd and this relatively unseen slice of his world.
Kotaku: I had this thought
while watching Dredd [the 2012 movie]:
why should we root for Dredd as a character? A letter-of-the-law future cop
whoâs all about upholding a horrific status quo. Whyâs he a hero? Because,
really, heâs a dick.
Douglas Wolk: He is a dick! One thing I find fascinating
about him is that on a small scale, he is heroic: he protects those who need
protecting, he does the things somebody has to do but that most people arenât
willing to do, heâs unutterably brave and uninterested in personal gain, etc.
But heâs also a monster, and thereâs no getting around that; the system he
represents is totally broken, and only preferable as an alternative to what
there would be without it.
Kotaku: Yeah,
he shores up a society of last resort.
Douglas Wolk: So the interesting Dredd adversaries tend to
fall into one of two categories: Judge Death, Ma-Ma, etc., who are distinctly
worse alternatives to the Judges, or characters like Chopper, who just happen
to be on the wrong side of the law. But thereâs a case to be made that Dredd
isnât the hero of a lot of his stories, heâs the catalystâthe most interesting
part is the setting and the culture. Dredd himself is nearly a cipherâheâs
really sealed off and has almost no self-awareness or self-questioning impulses.
(So, when he has them, theyâre incredibly effective dramatically).
Kotaku:Youâre setting
this series in the fucked-future equivalent of LA. Now, LA is a ripe target for
satire. What were the things you forced yourself to steer clear of for being
too easy? What did you aim at, for not being dissed the way they should?
Douglas Wolk: Hah! The problem with trying to not be too
on-the-nose is that whatâs obvious to me may not be to someone elseâI think I
tried to make things more complicated when I found myself going that way. Itâs
really easy to mock fake tans and plastic surgery, but maybe more fun for me to
try to look at it as pressure for everyone to be âbeautifulâ in a certain
prescribed way all the time.
That said, itâs kind of hard to go wrong with jokes about L.A.
trafficâthatâs the central fact of living in that city. But on the other hand
thereâs a lot of stuff in the second issue, especially, about e.g. the fine-art
economy of Southern California; I have no idea how much of that even gets through
and how much of it is just detail I snuck in there to amuse myself. Meanwhile
Ulises Farinas is doing these incredible Akira pastiches and stuff⊠But I
did make a big list of âdistinctive things about L.A.â and kept coming up with
interesting ways to mutate them that could serve the story.
Douglas Wolk: I mean, itâs a city thatâs totally focused on
creating and sustaining images. Thatâs something thatâs also in direct
opposition to Dredd as a character: heâs all about facts on the ground and
stripping away illusion.
Kotaku:Youâre a comics
critic and historian. How did that help you and hurt you in writing a character
that you know so well?Douglas Wolk: One thing Ulises and I wanted to do was make a Judge
Dredd comic that was specifically American in its look and feelâthat
unmistakably belonged to the same universe, but also didnât read like any story
before it. Heâs one of the cartoonists who are on the vanguard of whatâs going
on in the States right now, I thinkâthe people whoâve absorbed at least as
much from outside mainstream American comics as from inside it and are
channeling that power and inventiveness into straight-up full-color action
pamphlet comics. Itâs been really fun to have a sense of what Ulises (and Ryan
Hill, the incredible colorist weâre working with) can do that this series
hasnât done before.
Evan Narcisse: Speaking of feeling American, it seems like the
interpretations of Dredd vary from the U.S. and the U.K. His appearances in
American-created comicsâlike the crossovers with Batmanâhave focused on the
gun-wielding badass aspect and less on the satirical aspects of his world. Do
you think Americans fundamentally misunderstand the character?
Douglas Wolk: Well, the four crossovers with Batman were all
written by John Wagner and Alan Grant, who wrote Dreddâs 2000 AD series together for many yearsâbut, for the most part,
they were effectively Batman stories with some of Dreddâs cast in them! But
yeah, I think itâs totally reasonable to do âgun-wielding badassâ stories with
Dredd, since thatâs what he is too.
The biggest misunderstanding for Americans in thinking about Dredd
is seeing him primarily through the lens of the 1995 Stallone movie, whichâŠ
was arguably sorta-OK as a *movie* (Ulises is a big fan of it), but I think
badly distorted what was interesting about its source material. Maybe a
secondary effect of the way Dreddâs been presented in the States is that
readers can see a handful of very frequently reprinted early stories (âJudge
Death,â âThe Cursed Earth,â etc.) as the real thing and everything after that
as a continuation of the same franchise. As an analogy, itâs like thinking
Doctor Who was all âDay of the Daleksâ and âThe Ambassadors of Death.â