Howdy folks, welcome to week two of Kotaku Game Club: Uncharted 3: Drakeās Deception. (Extra colons are extra fun.) Weāre going over the middle leg of the Uncharted 3 adventure today.
In case you missed last week and/or every single Game Club to date, The Kotaku Game Club convenes to analyze and discuss games piece by piece. Let me be the first one to say that itās been a challenge not to just zip through all of Uncharted 3, but the reward is a focused analysis of aspects in games that might not make it into a review.
Before you continue into the discussion, a little disclaimer: There will be massive spoilers below from the first two thirds of Uncharted 3. If you havenāt played far into the campaign, yet, this might not be the post for you. Conversely, if youāve already beat the game, we will only be discussing up to chapter 18 today. Please try not mention anything that happens at the end of the game until next week, when weāll tackle the ending.
Alright, hereās a jumping-off point in case you didnāt have an issue you already wanted to discuss:
Do you think Uncharted 3ās increased emphasis on combat has hurt or helped the gameās formula?
The chapters we played this week included some of the most combat-heavy sequences in the game so far. Though there were puzzles early on, by chapter 18 it seems that those sections had been replaced with bigger shootouts. Do you think that the extra shooting makes the game more exciting from moment to moment, or do you feel like it negatively effects the gameās flow?
At next weekās meeting of the Kotaku Game Club be discussing the last chapters Uncharted 3: Drakeās Deception. Make sure to come back to Kotaku next Thursday, November 17th, at 4pm Eastern.
You can contact Mike Epstein, the author of this post, at [emailĀ protected]. You can also find him on Twitter and Facebook