Sandbox games offer players fully functioning worlds in which characters go about their daily business until somebody starts lobbing rockets or blowing up bridges. But what happens if you just leave NPCs be? In Just Cause 3, things still find a way to go topsy turvyâfast
ThingsWePlay decided to just stand still in Just Cause 3âs Mediterranean paradiseâor âparadiseââof Medici. The goal of their experiment? To understand how the gameâs NPCs behave when youâre not blowing everything to tropically scented smithereens or soaring around at a million flying squirrel miles per hour. Would civilians keep things civil? Would they get confused? Would they even acknowledge Rico?
Turns out, the answer was none of the above. Instead, it took them only a couple minutes to go completely nuts. Seconds in, there were already multiple traffic fatalities and some confused drivers. Gunshots followed shortly after. It wasnât long before cars were swerving all over the streets, leading to copious accidents, fights, and fatalities.
Itâs not entirely shocking to see that Just Cause 3âs illusion of peace (or at least brief sanity) is positioned on an extremely precarious precipice. Still, itâs interesting to see just how quickly everything crumbles into madness and automotive catastrophe regardless of whether or not Ricoâs actually involved.
Rare is the video game NPC that doesnât do something strange when the player isnât directly involved. What I like examining is the differences between them. Grand Theft Autoâs tend to be kinda like Just Cause 3âsâprone to violence and nonsensical havoc. In Bethesda games like Fallout 4 and Skyrim, NPCs behave a bit more realistically in that they stick to schedules and determine who they attack based on factional influences⊠unless theyâre Dogmeat, who enjoys carving a path of suicidal carnage on the way back to your settlement for no real reason. Oh, and then thereâs The Witcher 3âs NPCs, who reveal their true mutant sludge monster forms as soon as Geraltâs out of eyeshot. Itâs like my grandmother always used to say: video game technical limitations make monsters of us all.
Sometimes, the best parts of games are the things the developers never meant for us to see. Itâs so much fun to peek behind the curtain, especially when âbackstageâ is as explosive and ridiculous as it is in games like Just Cause 3. Whatâs your favorite weird thing youâve witnessed an NPC character doing when they were pretty sure you werenât looking?
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