Running through a dark heavy world, wielding a katana and cybernetic arm, and battling shadowy twisted freaks. You are Mondo Zappa, executioner for the Bryan Execution Firm, out to kill criminals and assassins. Welcome to the world of Killer is Dead, the latest game from the mind of Suda 51. The game is currently scheduled for release in the US on August 27th and Europe on August 30th, but here in Japan, the game is already out (one of the few things we actually got earlier over here⊠Meanwhile, I still have to wait until next week to see Star Trek: Into Darkness) so here is a look at what the game has in store.
NOTE: Sadly, I have not had as much free time to play Killer is Dead as I would have liked. Iâve only cleared 8 of the 12 (13 if you count the DLC bonus episode) story episodes, so my impressions may still change, but I hope that what I have to say here is enough to either convince people who are on the fence to try the game out, or help people avoid a game that may not be their cup of tea.
Visually, what youâve seen so far is what you get: An overall dark somewhat noir-ish world where everything has ashiny sheento it. The aesthetic choices of the world are similar to other Suda 51 games, and they fit well, giving the game a unique atmosphere.
https://lastchance.cc/meet-2013s-shiniest-video-game-464936542%3C/a%3E%3C/p%3E
While the game does an excellent job of making you feel like a badass, it also does a good job of making dying not feel like the game is out to get you. Iâm reminded of the pie chart for âReasons for Death in Call of Dutyâ where 1% is âThe enemy was better than meâ and 99% is âFucking bullshit.â In Killer is Dead, every time I died, I pretty much knew why it happened and rather than making me want to hurl my controller across the room, made me want to get back into the game and focus harder.
Plot is most likely the gameâs weakest point. The story does little to help induct you into the world it has set up. The setting is a not-so-distant future where cybernetic enhancement is a norm, but the game does little outside of showing cybernetically enhanced characters to establish the ramifications of these technological developments on the world at large. The world of Killer is Dead, for the most part is completely impenetrable. Many plot points are brought up with little explanation leaving you wondering why theyâre there, much less how theyâre even possible.
Granted, as stated above, I have not yet completed the game, so itâs quite possible that within the next four episodes, things will be satisfyingly explained. Even so, I feel thatworldbuilding is something that should be done earlier in a story, not later. Overall, when it comes to the plot progression, I feel like Iâm a passenger along for the ride, rather than the driver.
https://gizmodo.com/7-deadly-sins-of-worldbuilding-998817537
Another weak point of the game are the Gigolo Missions â mini-games where you, as Mondo, seduce women by sneaking peeks at them when theyâre not looking to build the mood and then offering gifts when the mood has peaked. The game feels oddly out of place and tacked on and serves only as a way to spend the money youâve earned on execution missions by buying gifts.
The only real benefit of completing the Gigolo Missions is that the women â called âMondo Girlsâ â when successfully seduced, give you upgrades to your mechanical arm. If the seduction games were more enjoyable or challenging, they would probably be more fun, but as is, they feel more like nothing more than a time-sink with some eye-candy at the end.
Overall, where Killer is Dead is good, itâs really good. The combat is fast-paced and deliciously engaging, with excellent action mechanics. But itâs between the combat where the game feels bogged down. If youâre a fan of Suda 51 games like No More Heroes or Lollipop Chainsaw, this game will likely not disappoint. Likewise if you want an action game that uses both your brain and reflexes. However, if youâre going in expecting to dive in and be part the crazy wacky world youâve seen in the trailers, be prepared to find yourself left outside, looking in from the window.
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