Killer Is Dead is the next game from Goichi āSuda51ā Suda, the Japanese designer best known for stylish action games like No More Heroes and Killer7. Itāll be published by XSEED in North America, and itās out on August 27 for PS3 and 360.
Those are the basics. I got my hands on Killer Is Dead a few weeks ago at E3, and although I didnāt spend much time with it, enough Kotaku readers seem interested in the game that I felt like I should share some basic impressions.
Some things you should know about the game, based on the few minutes I spent with it:
Itās an episodic game, and there are 13 chapters. Each takes place in a different location, XSEED tells me. The last one is on the moon.
You play as a nerdy Japanese businessman with glasses and a robot arm. He is a composed killer. He is very good at slashing things with a katana, and heās rather different than your average dudebro action hero.
When your guy defeats enemies, he sucks up their blood and fills up whatās called the blood meter. When that meter is full, he can go into overdrive and kill enemies faster.
In many ways Killer Is Dead reminds me of 2011ās very-underrated El Shaddaiāthe stylized cel-shading, the crunchy hack-and-slash battles, limit-break-esque special powers. Itās neat.
The level I saw was set in Japan, and there were cherry blossoms everywhere. We had to find a bunch of scrolls, beat up a bunch of baddies, and then assassinate a boss.
This boss was a Japanese gangsterāor yakuzaāon a tiger. First we had to chase him down and slice him down in a FFVII-motorcycle-like mini-game, and then we had to beat him down, but not before he⦠well, you know what, I wonāt spoil it for you. Itās a fun experience.
Thatās Killer Is Dead. Iām digging what Iāve seen so far, and Iām looking forward to playing more next month.