I played Kind Words, a game about anonymously sending letters expressing fears, anxieties, and other concerns and receiving kind responses from real people, for 10 minutes today. I was immediately assaulted by a barrage of unironic positivity, I came away feeling immensely better than when I startedāafter just 10 minutes. Such is the power of a community hell-bent on being kind. What happens, though, when Twitch streamers and their sometimes troll-y communities enter the fray?
The answer will probably not surprise you: Trolls troll. For example, earlier this week, generally wholesome streamer Lily āLilyPichuā Ki played the game on stream, which caused her audience to write letters intended to be read on stream. āRecently, my friend who is a streamer has been down lately,ā read one. āPlease give her some comfy words that will make her day.ā Others seemed less sincere. āMy dick kind of curves to the right and Iām really insecure about it,ā read another.
Maybe that person was authentically sharing something deeply personal, but Kiāafter getting a laugh out of the letterānearly reported it as inappropriate before deciding to just discard it.
As far as small, relatively simple games go, Kind Words has become quite popular, with nearly 1,400 reviews on Steam, 98 percent of which are positive. It has an established community across not just Steam, but also other platforms like Humble and an active Discord. Consistent moderation and strong norms within the community, designer and studio founder Ziba Scott believes, keep Kind Words from being overrun by trollsāeven when streamers show up at the gates with their legions.
āIāve watched a dozen or so streams and I generally appreciate them,ā Scott told Kotaku in an email. āKind Words mostly attracts sincere players, and the rest are background noise that paid for the privilege of being dinguses on a platform that has no rewards for bad behavior. They rarely hang around long.ā
Kind Words makes no bones about its purpose. When you begin the game, it tells you that itās a place for āreal peopleā to discuss āreal problemsā and quickly adds that āthis is not a place for mean jokes, bullying, or flippant responses.ā It encourages players to report people who engage in that kind of behavior. This, evidently, makes a strong first impression; Iāve never encountered any trolls while playing Kind Words. Moreover, as the gameās own players have pointed out, trolling in Kind Words isnāt all that fun. When you respond to requests in the game, you donāt get a reaction. You just send off some (hopefully) kind words in response to another personās concerns, and thatās it. If someone receives a troll response, they can just report it and get on with their day.
That does not mean trolls donāt exist, however. Streaming incentivizes trolls to emerge from their caves precisely because they can get an immediate responseāgenerally in the form of acknowledgement from their favorite (or least favorite) streamer. Some players also feel like streaming is at odds with one of the gameās central pillars: anonymity. Kind Words was built around the idea that players would send requests and āairplanesāātiny, unprompted messages of kindness that flit across other playersā screens in the form of paper airplanesāsans identifying information, and only to other players of the game. Streamers unintentionally tamper with that delicate balance.
āOur Discord had a good, if somewhat intense discussion recently about the privacy implications of streaming,ā said Scott. āPlayers can see every other playersā anonymous requests and airplanes in-game. But some of my players are uncomfortable having their in-game requests and airplanes being viewed outside of the game. They expressed concern that it felt like voyeurs peeking in who werenāt committing themselves to reading it in the same emotional context as it was intended.ā
Scott does not believe, though, that itās time to curtail streaming and other forms of sharing of Kind Words content like YouTube videos and screenshots. āI appreciate [playersā concerns], but not to the extent that I want to wage an uphill battle against sharing content thatās public within the game,ā he said. āI think more good comes of it than anything. Even the streamers Iāve watched who seemed to be way out of their element playing Kind Words delighted me, because thatās where the greatest potential for attitude change is.ā
Broadly, he concluded, trollsāwhether clinging to streamersā coattails or notāhave caused minimal problems in Kind Words: āOut of well over half a million letters written, weāve had to address just shy of 3% of that content, and most of that is off-topicānot trolling. We havenāt seen an individual streamerās followers cause any significant problems.ā
Scott again chalked that up to strong community norms.
āI donāt want to jinx things, but I think of Kind Words as a fancy vase with a deceptively heavy base,ā he said. āIt can get knocked around a lot more than people think and it will right itself. Iād estimate 80% of articles about Kind Words include some fearful comment about the future moment when the trolls arrive and ruin everything. In practice, the more obvious the troll is, the quicker the community reports them and theyāre handled. The really obvious trolling never even gets seen by users.ā