At E3 in 2009 (and 2010), Microsoftâs Kinect camera was promising, but also glitchy. At E3 2011, it looked more responsive. And thereâs a reason for that.
Xbox senior product manager David Dennis has said in an interview with Eurogamer âI think like we showed at E3, like Kudo showed with Kinect Fun Labs â a lot of that tech is the advancements weâve made in the accuracy, the tracking⌠being able to show finger tracking in the sparkles demo he did.â
âYou saw too with Ubisoftâs gunsmith demo [for Ghost Recon: Future Soldier] he was using his hand to fire in the firing range mode. I think thatâs the kind of thing weâre going to continue to iterate on.â
While Dennis didnât go into the technical specifics of just how those improvements came about, he did say that, just as Kinect has been improved once via updates, it can be tinkered with again and again in the future.
Kinect more accurate now than at launch [Eurogamer]