Having fully shifted into poyo-mode with roughly two-thirds (or three fifths, some sort of fraction. Math is hard) of Kirby and the Forgotten Land finished, I can finally say Iāve nestled myself into a comfortable groove of go-to power load outs. Venturing out into the dystopian world with nothing but my wits and Kirbyās cuteness about me has become a cake walk, thanks to Kirbyās rad powers and their even radder evolutions. Iād even caution to say theyāve managed to offset the shock from viewing any of Kirbyās Mouthful Modes.
(Iām looking at you Initial D Karby. Like anatomically, how does he drive? Does he use his tongue?)
Anyway, in experimenting with different powers and becoming familiar with their use cases in several time-trial Treasure Hunts, Iāve started the habit of picking out three power abilities based on how drippy his fits are, along with how much light work they make out of enemies and boss fights.
Honorable mentions to the Bayonetta Witch Time (or JoJoās The World stand) time stopping power Time Crash and the Katamari Damacy-esque Clutter Needle. Yāall were fun but I couldnāt see myself using you that often. Without further ado, hereās my top three powers in Kirby and the Forgotten Land