Hey, Kotaku readers. Itās been about a year since I took the reins of Kotaku and just about a year since we brought in a lot of fresh faces. Much has changed. Much has not. I figure now is as good a time as any to hear from you fine readers about what youāre liking and what youāre not.
For the next hour or so, Iāll answer any questions you ask below this post. Ask easy questions. Ask tough ones! Itās all welcome.
Weāve had a good year. Good stories. Good exclusives. Good features. Good videos. Iām very proud of our team. For those looking at this note as perhaps a State of Kotaku, Iād like you to know that the State of Kotaku is strong! We are an ever-evolving and, I think, an ever-improving site. Weāre not perfect. Sometimes we err (and ideally we always correct). But we had a hell of a 2012. Hopefully you caught our best stories of last year
https://lastchance.cc/the-year-in-kotaku-5971630%3C/a%3E%3C/p%3E
Kotaku is a news and opinion site about video games and the culture around them.
Yes, thatās a bit broad. And yes, yes, thatās different than most other gaming news sites. Itās even broader than the 100%-gaming approach Kotaku originally had. In years past weāve dabbled with covering science, reviewing movies and writing about comics, among other things. Weāve assumed that the things that interest our team will interest many of you and that much of what we care about does not fly far from the orbit of video games. Gaming is our first love. Admittedly, sometimes weāve rocketed a little more out of orbit than need be, but I feel our current mix not only helps make us unique but gives you, the readers, a lot of variety and some pleasant surprises. We donāt want to bore you and we prefer to push things. If we slip up, it probably wonāt be for being too conservative.
We love covering games. Gaming will always come first at Kotaku. The site, of course, has always been about more than just the product of video games. Itās been about the people and the culture, the game-makers and the game-players.
We also figure that if all of us are talking about a TV show, we should share that with you. If thereās a pocket of culture weāre fascinated by, we want to let you in on it. Itās part of how our parent company, Gawker Media, works. Donāt settle for fake news. Donāt settle for whatās banal or what some PR person said was the news of the day. If we miss a key story, figure out what fresh take we can have on it. Strike the balance between informing you about whatās going on in and around gaming with spending our teamās efforts on stories worth your time (hence both the new showcasing of our longreads and the increased number of very short 120-character posts; you donāt always need our take when a link to some great article elsewhere will do).
We canāt sit still. We wonāt. And weāll always try new things. If we can hit up a convention about Furries or playfully review snack foods, weāll do so. That probably makes us hard to define. That probably allows some people to laugh off a story they donāt likeādismiss some part of our four-hour five-days-a-week block of posts about Japanese and Chinese pop culture with some sort of cute LOLGAMZJOURNALISM Imgur. Whatever. Weāre not working for them. Weāre working for people who know how to use the Internet, who donāt settle for simplistic inaccuracies over complex reality and arenāt offended by the unusual. Weāre forever pleased that so many of you like the crazy mix we present every day. (We also love those of you who strip things down and just take the straight gaming content via Kotaku Core. Youāre awesome, too!)
Whatās an ideal Kotaku? Iād say a week like we had last week fits the bill. Tons of stories. Tons of great visuals. Breaking news. A moving account of the life of one gamer. An investigation into the most controversial thing about video games. A story about Doom that youād never expect. And having John Carmack weigh in on it in the comments
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We have some exciting months ahead. The next few months will see the release of some fascinating games, big and small, from Grand Theft Auto V to Antichamber, from BioShock Infinite to Skulls of the Shogun. Weāll certainly hear official word about the next Xbox and PlayStation. PC and mobile gaming will continue to fascinate, as will the everyday stories of everyday gamers, whose experiences with gaming vis a vis relationships, mental illness, and other parts of real life weāll continue to feature on this site. And just when you least expect it, weāre hoping to radically improve the tech behind this site, too. Cross those fingers!
Kotaku readers have been wonderfully supportive for the past yearāhell, for the past eight years! We aim to work ever harder for you and appreciate all your feedback, pro and con. So⦠ask me some questions below.
UPDATE: Q&Aās over. Thanks for the avalanche of questions, everyone! I answered as many as I could.
Top image of J. Jonah Jameson is from the packaging for this statue of the best editor Spider-Man has ever had.