The Last Of Us Part II’s Roguelike Mode Is Fun If You Don’t Think Too Hard

The Last of Us Part II Remastered’s roguelike mode, No Return, is a prime example of how it’s nearly impossible for games made by hundreds to thousands of people to have a consistent thematic vision. See, director Neil Druckmann wants you to believe The Last of Us Part II is all about how the cycle of violence is bad, and the player should feel bad for taking part in it. But No Return remixes all the weapons, upgrades, infected monstrosities, religious cults, violent militias, and every way you can gut, shoot, and disembowel a person into a loop you can partake in. It’s a cycle of violence made into a video game mode. – Kenneth Shepard Read More