Rise of the Tomb Raider is the best action-adventure game of this generation, a game that effortlessly balances great gameplay with puzzles that feel more naturalistic than artificial. As if that werenāt enough, the levels are awesome, exploration is a blast, and the gameās great at encouraging a sense of completionism. Thereās just one problem: Lara Croft is boring.
I had hoped Uncharted 4 would be awesome. Instead I got bored, drifted over to Doom, and didnāt look back until a few weeks ago, when I picked up Uncharted: The Nathan Drake Collection and started playing the first Uncharted game. Iām not really a fan of any of Naughty Dogās gamesātheir enemies suffer from the cardinal sin of enemy design, their guns are boring, the encounters rely too heavily on waves of enemies, the combat arenas are almost never interesting, and the games take way too many opportunities to take your camera away and make you look at things to wow you instead of just letting you play. But you know what? Nathan Drake is cool. I wish Lara Croft were cool.
Tomb Raider and Rise of the Tomb Raider both suffer from the same problem of Everything Is Serious All The Time, and Lara herself is so serious that Heath Ledgerās Joker could probably write his doctoral thesis examining why. Both Tomb Raider games present themselves as origin stories, with Lara as someone coming to grips with being a survivor and doing cool stuff.
The problem is that everything was sort of relentlessly awful. Lara would get stabbed in the throat and start gasping like she was the lead actress in a torture porn. Sheād wake up in a pool of blood and corpses and (understandably) freak out. Tomb Raider had some character developmentāthereās a moment where she readies her bow and is all āIām coming for you,ā and the dual wielding pistol moment at the end of Tomb Raider felt like such a satisfying payoff that Rise of the Tomb Raider disappointed in that regard.
While Lara is certainly more confident, she never really feels like sheās ready to go kicking anyoneās butt. She makes jumps that I, as a mortal human being, would never so much as attempt, and she scales cliff faces that would give even Batman a scare, but when it comes to dialogue and stuff, she seems to have just one speed, which never, ever changes, and sheās so fixated on her fatherāwho we have never met, therefore having no idea why she caresāand his legacy that she never feels as if she owns anything.
She never jokes, never laughs and says āwow, haha, I canāt believe I survived that.ā Indiana Jones was cool in part because he had a sense of humor; whereās Rise of the Tomb Raiderās āshoot the guy with the swordā moment? Sure, there are many guys with swords you can shoot, but itās never played for any effect other than āoh no, another peril to overcome.ā
Rise of the Tomb Raider acts like a roller coaster, but the emotional tenor is so rigidly consistent throughout the game that itās like a roller coaster on a track that has no peaks or troughs. The narrative features a sort of bland intensity from beginning to end, punctuated occasionally by moments of tragedy or fright.
Itās why I canāt connect to this rendition of Lara Croft, and why I enjoyed the previous version so much, even if Rise of the Tomb Raider is mechanically a far superior game. I donāt relate to her at all. Sheās a boring person; thereās nothing to connect or relate to. I donāt know her dad, so I donāt know why sheās obsessed with his legacy other than āheās her dad,ā which doesnāt mean anything to me. This is a common story problem known as āassumed empathy.ā Good fiction proves why you should care; bad fiction assumes you will.
Even Angelina Jolie was a better Lara Croft than this, and the scripts she had to work off with were horrible, but at least her Lara was cool in some situations, clever even under pressure, genuinely terrified when terrifying things were happening, and so on. I could relate to and admire that Lara Croft, because she was significantly more human than Rise of the Tomb Raiderās dull version.
Rise of the Tomb Raider isnāt bad because what is there is bad, itās boring because thatās all there is to it. Lara is a nice person who does scary things and is like ādonāt worry, I will help you out,ā but thereās never a cocky eyebrow tilt or a joke or any moment of anything else. For a game to be a roller coaster, it has to be an emotional roller coaster. All the dramatic moments in the world mean nothing if your protagonist reacts precisely one way.
Iām excited to play the new zombies mode this fall. Rise of the Tomb Raider is genuinely one of the best action-adventure games ever made, and I canāt wait for even more fans to be able to play it, but Iām tired of this version of Lara. Whereās the confidence? Whereās the swagger? Where is just one moment of humor?
Add that, and the Tomb Raider games will finally be perfect.
COMPLETELY OFF TOPIC, BUT WHY IS LITERALLY EVERY NPC IN THE GAME A WHOLE HEAD TALLER THAN LARA?