There are all sorts of ways for The Last of Us Part IIâs infected to kill you, but one of the more entertaining ones never made it out of production. According to pre-alpha gameplay, the game used to have death by ass blast.
TLOU2 lead systems and principal combat designer Matthew Gallant shared footage from the gameâs development, spotted by TechnClub, over on his portfolio site. Itâs rough and takes place in a giant grey room with few objects, but clearly shows Ellie going toe-to-toe with some Shamblers, one of the gameâs harder enemies. Unlike their finished form, however, the prototypes have engorged butts that blow up when shot or fallen on.
âI collaborated with the AI programmers to develop, tune, and debug the NPC behaviours, including a completely new set of skills for dog NPCs,â writes Gallant. âI wrote the scripting logic that controlled each fight, and helped to shape and iterate on combat layouts with the level designers. Earlier in production, I also pitched and prototyped several new infected enemy archetypes (including shamblers and chained infected).â
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Shamblers are TLOU2âs evolution on the original gameâs Bloaters. Theyâre the gassier aquatic version by virtue of spending so much time in Washingtonâs rainy areas. Gallant doesnât mention their exploding asses in the pre-alpha phase explicitly, or the reason why that mechanic didnât make it into the final game. Who knows what else we were denied?
The Last of Us Part II hasnât received any expansions since it released over a year ago. While some form of multiplayer DLC was rumored for a long time, it doesnât appear as though thatâs in the works anymore. Bloomberg reported earlier this year that Sony is currently planning to remake the first game for the PS5.