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The Faster A Video Game Treasure Chest Opens, The Better
About one hour into my Assassin’s Creed: Origins playthrough, I came upon my first treasure chest in an out-of-the-way cave near Siwa. As I walked up to it, I pressed the E key and braced myself for that everlasting example of minor gameplay annoyances: the chest-opening animation. But it never came. Instead of sitting through…
By Seung Park -
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Adventure Time And Steven Universe Make A Great Mobile Game Better
Here is how to make a great video game featuring licensed characters. Step one: find a great video game. Step two: put characters from We Bare Bears, Steven Universe and Adventure Time in it. That’s pretty much how Cartoon Network Match Land was born. I’m barely exaggerating here. Last year indie developer Race Cat Games…
By Mike Fahey -
UncategorizedWe Played An Hour Of The New God Of War And Really Liked It
On a snowy day last week, in a fancy hotel suite in Manhattan I controlled Kratos in his newest PlayStation adventure. The new God of War is out in a month, yet the public has seen very little of it. The game is a drastic stylistic departure from the previous games in the series, so…
By Tim Rogers -
UncategorizedFlashback is coming to the Switch on June 7. There’s a physical 25th Anniversary Collector’s Edition but unfortunately that’s only for Europe and Australia. For those too young to remember what was going on back in 1992, Flashback was a cinematic adventure platformer about an amnesiac on the run from mutants.
By Ethan Gach - Uncategorized
With Paragon Dying, Epic Games Is Making The Characters And Environments Free
Multiplayer battle arena Paragon shuts down on April 26, but its characters and environments have a chance to live on. Epic Games has released “$12 million worth” of the game’s character and environment assets onto the Unreal Engine Marketplace for free. Epic’s got no time for a MOBA that spent two years trying and failing…
By Mike Fahey -
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