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The Most Amazing Video Game Continue Screens
The continue countdown screen was introduced to arcades in the 80s. It was a simple and effective way of getting players to fork over more money. When you fail, the screen comes up for a limited time with a countdown to insert additional coins or press a button. Most of these games’ continue screens were…
By Gergo Vas - Uncategorized
This Week in Gaming Apps Has Nothing to Do With Mass… Dammit, Shepard!
I don’t care if he does endorse Kotaku’s weekly round-up of the gaming apps we played and reviewed, there is absolutely no reason for Commander Shepard to show up in the mosaic image. No, it doesn’t that he had his own mobile game a few years back. That wasn’t even him, it was a rogue…
By Mike Fahey -
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War of the Fallen is the Right Way to Make a Mobile Card Battler
I’ve been quite vocal in the past about my disdain for the current generation of ‘collectible card games’ blossoming in the wake of Rage of Bahmut‘s success. Games like Aeria Mobile’s Pirate Maidens and Final Fantasy Airborne Brigade offer pretty art without much in the way of depth, simulating rarity to drive sales of booster…
By Mike Fahey -
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ReviewsStanding In The Rain In A Trench Coat From The Future
Unrelenting rain drums on the tin roof of the shelter. I huddle from the chill in my standard-issue trench coat, bathed in the cool glow of the data terminal. This is how every adventure game should begin. I guess there’s room for other genres, but there’s something comforting about the cold and dreary future of…
By Mike Fahey - Uncategorized
The Most Defining Decisions You Have To Make In Mass Effect
Ever since the first game, Mass Effect has always been about shaping the story the way the player wants it. Through Shepard’s actions, players could create millions upon millions of iterations of the same universe. We decided to take a look back at the series—specifically, on some of the decisions our Shepards had to make…
By András Neltz -
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