Confession: despite my job, sitting down and playing a game is often incredibly difficult for me thanks to depression.
How depression disables me from enjoying things doesnât always present itself in the same way. Sometimes, the way I think about a gameâs objective ruins it, even though thereâs nothing wrong with the game per seâI might, for example, look at Skyrim as a giant to-do list.Sometimes my depression rebels against the idea of moving forward and making progress, and games arenât really something you can passively play. Youâve got to make decisions, youâve got make plans, youâve got to take action Progress: kind of the antithesis to depression, no? And sometimes my depression makes it seem a game asks too much of me, requires me to be creative in a way other media donât.
Youâre supposed to go out. Youâre supposed to socialize. Youâre supposed to exercise. There are a number of things I do that might make it difficult for someone to know thereâs something âwrongâ with me, but depression still tints everything I do. That includes gamesâand it also means that itâs difficult for me to look at the games I play outside of the context of depression.
The games I attach myself to the most give me something in spite of my depression. I often cite Gears of War as one of my favorite games because its mechanics are so evocative, so palpable, itâs difficult to play the game and not feel something. In a world where many things feel dull (did you know that diminishment of color vision accompanies depression?), thatâs something I welcome. I donât quite remember what happiness feels like, but I do know what the crush of a headshot in an intense competition feels like. Maybe that sounds sad, but, listenâIâm going to take what I can get.
Stephen recently wrote about not âgettingâ Animal Crossing:
https://lastchance.cc/how-are-you-supposed-to-enjoy-animal-crossing-489625819%3C/a%3E%3C/p%3E
Iâve tried the GameCube version, the DS one and the Wii one. Nintendo kindly sent me a copy of the 3DS oneâJuneâs Animal Crossing: New Leafâwhich I just started playing yesterday. And by âplayingâ I mean that Iâve dug up some fossils, written a couple of letters to virtual animal-people, shaken some fruit from trees, stepped on some flowers, sold some seashells, fished some fish and stood outside stores that open later than I wake up and close before I again try to play the game at night.
People love Animal Crossing! Do they love that stuff?
Am I doing it right? Am I really supposed to be writing letters to virtual animal-people?
https://lastchance.cc/15-minutes-of-the-english-version-of-animal-crossing-n-5992055%3C/a%3E%3C/p%3E
Funnily enough, itâs exactly what Iâm going through now while playing it even though there was a time when I did find enjoyment in doing all those things. Now it seems more pointless, in a way. But if I gave up every time a game didnât make me feel anything, well, Iâm not sure Iâd play very many games. As I mentioned before, part of coping is finding somethingâanythingâto motivate me. Stuff that allows me to go through the motions, if you willâeven if I donât feel much while doing it.
At the start, most of what the game presented me wasnât of interest. Why should I want to pay off my mortgage? Why should I want to collect stuff like fossils? Animal Crossing presents this very romantic idea of domesticityâof wanting that big house, the white picket fence in some quiet, sleepy townâthat Iâm not sure I identify with. The lifestyle you pick up because, well, thatâs just what you do, you know?
What to latch onto here? If some of my motivation doesnât come from me, exactly, in real lifeâthen maybe that could be true in the game too? Though nobody can visit my town yet (outside of press), the way I started thinking about the game was in the context of other people.
Impressing other people is a goal, much like any other.
How can my house wow other peopleâhow should I decorate, how should I landscape? What sort of items would other people consider cool? What sort of neat designs can I come up with to share? How do I dress to command awe? Iâm not far enough into the game to enact plans for these questions yetâI donât have enough money, and I havenât seen enough of what it has to offer to knowâbut Iâm still actively thinking about it as I go along. Itâs causing me to interact with most of the game and see what it has to offer.
My town, although untouched by visitors at the moment, has been entirely molded by them in a way. It might seem insincere, and itâs definitely a form of pretending thatâs all about meeting the expectations of other people, but thinking about Animal Crossing like this has helped me move forward with it. Impressing other people is a goal, much like any other.
Regardless of the reason, and regardless of how useless the exercise might seem at times, as I play now, Iâll still occasionally notice things. My secretary calling herself a âgood puppy.â The way the townsfolk light up when they notice me sometimesâthey have something important to tell me (a new nickname, probably). Ah, my mom sent me something in the mail againâhowâd she fit a bed into the mailbox? Or the faint hope that the pesky creature, the one that bobs my bait a handful of times before biting downâmaybe whatever lurks in the water is a rare fish this time.
Sometimes I might shift back to looking at Animal Crossing as detachedly as I did Skyrimâa large to-do listâbut the external motivation of impressing other Animal Crossing players keeps me going for long enough that I can see stuff like that. The charming stuff, I mean. The stuff I might miss if I gave up altogetherâthe stuff I know is in there but that I canât immediately recognize as pleasant anymore.
To compare with something from real life for a secondâI took up painting recently. Iâm not the artistic type, it just seemed like something that I could do for myself. Something healthy, as decided by more well-adjusted people than I. Admittedly I donât know what Iâm doing. The initial empty canvas, watching myself try to construct a picture from an aimless voidâtrying to construct a visible whole of somethingâŠthat was grueling. It seemed uselessâwhat I came up with wasnât very goodâbut I forced myself to keep going anyway. I kind of hated the entire ordeal, but some parts of the pictureâthe way the color soaked in, the way a line looksâcaptivates me, briefly.
The simplest things can defy you when youâre depressedâgetting out of bed, remembering to eat, remembering how to have fun. Hell, even a brushstroke can resist you. Despite that, I think Iâm looking forward to the next canvas, if not the next experience in Animal Crossing.
Itâs likeâfaintly, faintly, somewhere, whatever tangled itself up wrong remembers how to rewire itself for a second. Somewhere the spark sputters again. The thing about carrying on pretendingâin real life, in games, whatever it isâis that eventually, hopefully, itâs not pretend anymore.
The Multiplayer is a weekly column that looks at how people crash into each other while playing games. It runs every Monday at 6PM ET.