When I was first introduced to
Smash Bros. back in college, there was an unspoken mutual understanding between all my friends: no items.
Mind, it was never anything as serious as the infamous F
ox-Only-Final-Destination-No-Items deal; I donāt even think most super hardcore Smashers play like that, regardless of how fond everyone seems to be of that joke. But still, thatās how we playedāwithout items.
Looking back, Iām not sure why we did that. Hell, Iām not sure why anyone plays the game like this. Itās āsupposedā to be a party game, no? Thatās why the items are there. And yet somehow, getting rid of a huge chunk of what designers put into the game is considered a more āpureā playstyle, a way of experiencing
Smash that lets everyone focus on the mechanics. It was as if we were saying that underneath all the randomness and hijinks, there is actually a super complex fighting game that was waiting to be played.
Donāt get me wrong, we had a lot of fun playing this way. I love playing
Smash this way! Smash ended up being our most-popular game in college; the hours we sunk into it almost downright embarrassing. But itās just kind of weird to think about the hardcore Smash phenomenon, which eschews a large portion of the game, all in the name ofā¦what, fun? The tension between what the game wants to be and how some people play it is fascinating. Granted, thanks to things like the āFor Gloryā modeāwhich are itemless matches on flat stagesāit seems like maybe Nintendo is finally acknowledging its hardcore fans, finally giving them what they want.
Playing with items feels like Iām diving into the iconic Nintendo toybox.
But now that Iām playing the 3DS version of the gameāwhich isnāt out yet for most peopleāI donāt have the luxury of the perpetual couch with five friends waiting to play with me. Iām relegated to having to play against the computer, especially if I want to unlock all the characters. I was expecting to hate thisāand sure, I do miss being able to play against all my friends. But Iām also enjoying playing
Smash more traditionally, with items enabled.
Part of it is the sense of discovery. While Iām seeing a lot of returning items, there are also a few new ones that Iād never seen before. Imagine my surprise when I found a Cucco for the first time, and accidentally hit itāonly to have it become enraged, just like it does in
Zelda. Or the time I pulled up some grass, only to find a ray gun buried underneath. Or the time I was playing on the Animal Crossing stage, and I smacked a treeāonly to have a bee hive fall out and swarm me.
None of that stuff would be ideal in the context of a serious match, thatās true. But still, using items instills a deep appreciation of all the details Nintendo packs into the game, and the genuine reverence they have for all their games, regardless of how obscure they are. Just like every characterās moves might be references to specific things they can do in their respective games, items all work in the way you might expect them to in their original games, too. And so playing with items feels like Iām diving into the iconic Nintendo toybox; makes me feel like Nintendo is gamingās version of Disney.
Maybe I shouldnāt be surprised. Looking back, while I have plenty of fondness for tense, down to the wire one-on-one matches without items, I also have plenty of specific memories that all revolve around items, too. I liked to main characters that made use of items, like Toon Link and Diddy (and even now, many of my favored charactersālike The Villager and Robin, are like this too). But, there are broader memories about items, too. The mad rush to try to gather all the dragoon parts. The one time I fought tooth and nail to throw a party ball, only for it to rain a bunch of bombs on me and kill me.
https://www.youtube.com/watch?v=qjDv26nHnPk
Du-du-du-du-du-duuuuh! Here you go, asshole. Thatās your prize.
Or the frustration/delight at having a stage that was too full of bumpers, or smart bombs. Or the catharsis you feel whenever you get a good hit in with the baseball bat. That sound! Who can forget the baseball bat whistle? Or, best of all, being in an intense sudden death match, only to have the game sort of go, screw it, Iāll decide the winner by raining bombs on both of all of yāallāgood luck!
The rage, the randomness, the hilarity. Thatās what
Smash Bros. is to me, at its heartāeven while playing seriously, without items. You never know whatās going to happen in a Smash Bros. match; thatās what makes it so good.
Iām looking forward to being able to play more hardcore itemless matches once everyone has the game, yes. But for now, Iām learning to love
Smash the way some would say its meant to be played: with items.