The Legend of Zelda: Twilight Princess (Wii / GameCube)
Best: They turned Link into a friggin’ wolf
Wolf Link rules. Sorry, I know there’s an argument to be made that Twilight Princess overuses Link’s transformation at the expense of more traditional Zelda gameplay, but look at him! He’s such a good boy, saving Hyrule and such. My guy looks regal as heck. On top of making Link just a little guy, the transformation was a much-needed injection of originality that helped Twilight Princess feel really distinct. I love him and I love playing as him.
Worst: It was the start of the Wii Remote waggle
Because Twilight Princess was in development as both a GameCube and Wii game, it was the first game in the series to experiment with the latter’s motion controls, to the point where the entire Wii version is mirrored so Link uses his sword with his right hand as opposed to his typical left. It was mostly just swiping your Wii Remote to trigger Link’s sword swing, but as with numerous Wii games, the novelty went away, and it made me long for the GameCube version to just avoid the waggling entirely.
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