You’re a combat pirate. You belong in the air

As per usual with Yakuza/Like A Dragon games, the opening minutes are quite generous when it comes to showing you the ropes of the combat, but even though Pirate Yakuza shows you how to do Majima’s air juggle combos, they don’t quite emphasize just how much of a boon it is to your entire moveset. For the first two chapters or so, use it because it’s cool. Later chapters, though—especially on those Devil King islands where there’s 100 dudes attempting to shove a cutlass up where dead men tell no tales—getting an enemy up in the air is the linchpin of your fights when it comes to creating some distance.