Iāve noticed over the years that I enjoy playing games in pairs, coupling them like a fine wine and a dry, aged cheese. (Or a hoppy beer and a slice of spicy pizza, if you prefer.) Iāve got professional obligations now that I didnāt have in the past, but all the same, I find that I tend to experience my gaming two games at a time.
Itās vital, then, to choose a good pairingāa yin and a yang, a chocolate and a vanilla, a Cagney and a Lacey. Sometimes a great pairing happens by coincidenceātwo complimentary games are released right around the same time. Sometimes they are the result of careful planning. I thought it would be fun to look back at some memorable gaming pairings that Iāve enjoyed over the past few years, and to see what kinds of pairs you all are enjoying during this jam-packed holiday season.
Bioshock and Oblivion
In the mid-2000s, I took a few years off from gaming. It was during the period of time that the new generation of consoles was released, but I mostly missed it as it was happening. I didnāt get an Xbox 360 when it was new. I never tried to play Kameo and try to tell myself that yes, this was what the next generation of gaming was going to look like.
By 2007, there were several games on the console that felt truly āNext Genā. The first two games I got, in the late summer of 2007, were The Elder Scrolls: Oblivion and Bioshock. In fact, it was Oblivion that finally convinced me to take the plunge and buy a 360. I spent the next month or so playing those two games nonstop.
What a dynamite pairing those two were! Oblivion gave me heady exploration with a hint of.. well, infinity. It was a game that was as exciting or as relaxing as I wanted it to be. Bioshock gave me a more tightly controlled experience, but one that was just open enough not to feel weirdly restrictive compared to Oblivion
It was a special time, and a special pair of games. That same fall, there were other combinations, as well, includingā¦
Half Life 2 and Mass Effect
Good gravy, will we ever see another Fall like the Fall of 2007? Actually, Iād argue that this current fall is its equal, at least in terms of quality. But 2007 had so many special things going for itāand among them, the release of Valveās Half-Life collection The Orange Box and the very first Mass Effect
I binged on Mass Effect when it finally came out, but all of my downtime was spent playing Half-Life 2, a game which I had been wanting to play since the day it was first teased, but which I hadnāt had a PC capable of running it since it had been released.
The combination of Mass Effectās cinematic story and Half-Life 2ās breathless pacing and puzzles was damn near perfect. Soon I was tearing into my second playthrough of Mass Effect, just as I was finally finishing Half-Life 2 and moving on to its episodic content. Hopefully BioWareās next magnum opus will release alongside Half-Life 3. A guy can dream, right?
The Witcher 2 and L.A. Noire
This was an odd pairing from earlier this year, a combination that didnāt quite sit right, though I thought it would. Here we have two semi-open games, two defined, interesting protagonists, two mysteries that need solving. But while Geraltās adventure in The Witcher 2 grabbed me from the start, I found that L.A. Noire made for a strange counterpoint.
Part of this is that when it came down to it, I didnāt like L.A. Noire that much. But I didnāt hate it or anything⦠I think that the bigger problem was the two gamesā incompatible pacing. The Witcher 2 is a long game, but not too longāit benefits from a strong sense of momentum and a story that doesnāt encourage wandering. L.A. Noire, on the other hand, has some truly strange pacingāmost of the game is spent watching, waiting, walking around⦠the odd new gameplay types combined with the large but empty city to create something blank and empty. Its cool, stark tone mixed about as well with the randy, colorful scatter of The Witcher 2 as tomato juice mixes with sushi. An interesting combination, but not one Iād necessarily recommend.
Skyrim and Saints Row: The Third
This has been the most recent pairing, obviously, and itās worked out pretty well. I was playing Saints Row for review, so I was focused mainly on the story missions. Skyrim on the other hand, as I mentioned earlier tonight, has been a game that I play simply to wander around.
https://lastchance.cc/skyrim-is-the-pinnacle-of-short-attention-span-gaming-5862021%3C/a%3E%3C/p%3E
The two games fit together surprisingly wellātheyāre a real Yin and Yang. Saints Row is a adrenaline shot of goofy craziness, but it can be overwhelming. When I need a break, itās time to switch to Skyrim and walk up some mountain or other. Put it this way:
Sword and Sworcery and World of Goo
When I first got an iPad, I found myself inundated with games I wanted to play. These two were right at the top of the list, and quickly supplanted any other games (Sorry Gravity Hook! Apologies Monkey Island 2!). Iād play through one of Sword and Sworceryās chapters, listening to the soothing music while I guided my avatar through puzzle after strange puzzle. But at some point, Iād get stuck (most notably during the bit with the moon), and would kick over to 2D Boyās goo-based puzzler to play a quick couple of levels.
Once more, the games proved to be brilliantly complimentary, and I still find myself putting them together to this day. But as great as those two are, of all the recent gaming pairings Iāve enjoyed, I think that my favorite has beenā¦
Arkham Asylum and Shadow Complex
I think this might be my favorite one. In August of 2009, I found myself in the possession of two games that would eventually become two of my favorite games of all time. Both were action/exploration games that featured Metroidvania-style backtracking and upgrading. Both used the Unreal engine. I played both on the Xbox 360.
But as similar as the two games are on paper, theyāre just different enough in practice to make for a phenomenal combination. Shadow Complex allows for more bite-sized exploration, and is presented in a 2-dimensional format that is less visually intense than Arkham Asylumās 3D adventure. Shadow Complex also has a much simpler story than Arkham Asylum, and none of the crazy twists and turns that made Rocksteadyās first Batman game so much fun.
At times, it felt like I would take breaks from Arkham Asylum and use Shadow Complex to keep my mental Metroidvanina-muscles limber for when I returned. But when it comes down to it, those two games were simply great gamesāeither one probably could have gone well with anything.
Of course, these are just a few recent pairings that I can remember. There are plenty more, and lots of classics from decades past that I havenāt taken the time to detail. For now, I turn it over to youāwhat are some of your favorite games pairings from the past? What are some of the worst? Are you combining any games this holiday season?
You can contact Kirk Hamilton, the author of this post, at [emailĀ protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.