Play a lot of smartphone games, and itâs easy to fall into a rut. This gameâs like Angry Birds, that gameâs like Jetpack Joyride, these games are like a combination of the two. Sometimes it can feel like thereâs nothing new under your thumbs. Then youâll play something like Device 6, and remember just how cool touchscreen gaming can be.
Device 6 comes to us from Simogo, makers of Year Walk and the triumphant music/puzzle game Beat Sneak Bandit, the latter of which has secured and maintained a spot on Kotakuâs list of the best games on iPhone. While Bandit was a straightforward gameâplayers guided a cartoon thief through complex stealth puzzles by moving to a beatâDevice 6 is a good deal more mysterious.
Broadly, Iâd describe Device 6 as interactive fictionâitâs a six-chapter mystery novella, and youâll pick up most of the story by reading descriptive sentences. It tells the story of a woman named Anna who finds herself in a mysterious castle with no memory of how she arrived or clue as to what sheâs doing there. Whatâs going on? Where is everybody? How can she escape?
To get more specific, Iâd describe Device 6 as âmultimedia-enhanced interactive fiction,â in that it includes stylishly embedded images, audio recordings and interactive puzzles, all strewn about the words on the page. Each of the gameâs chapters contains a few puzzles, which youâll have to solve by carefully observing Annaâs surroundings, moving forward and backward through the chapter, deducing codes and cracking cyphers. Itâs never all that difficult, but the puzzles have an opacity that I very much appreciated.
While creative interactive fiction is nothing newâindeed, some of the most exciting and interesting game design currently happening is happening in IFâDevice 6 sets itself apart on style points alone. The game has been designed with a clean, retro-cool look that recalls classic James Bond films and the cinematic iconography of the 1970s. The puzzles themselves conjure the elusive Dharma Initiative mystery boxes of LOST, right down to the eerie looping recordings and enigmatic, button-adorned cathode-ray tubes. In between chapters, Device 6 pulls out of itself to reveal a dryly humorous meta-layer, whichâsimilar to last weekâs The Stanley Parableâwill leave you wondering if youâre reading about a test subject or whether you are the test subject.
While Iâve spent the bulk of my time with Device 6 reading, it feels entirely distinctive from an ordinary eBook. Thatâs largely because the text in the game is regularly re-orienting to paint a picture of the geographic space through which Anna is navigating. Itâs the rare smartphone game that doesnât auto-orient itself depending on how you hold your phoneâone paragraph the text will be reading down the vertical length of the phone, the next itâll flip to the side and flow in one long sentence, ever-shifting to the right. Then itâll slowly climb, as Anna climbs a flight of stairs, or hesitantly drop, word by word, as she descends a ladder. (To be clear, the text doesnât move while you readâit simply requires you to move your device to keep reading.)
As I flipped and rotated my phone, following along with the odd map of text, I started to conceptualize the three-dimensional space occupied by each chapter. Reading Device 6 is like unfolding an intricate origami puzzle. If I knew more about typography, Iâd say that Device 6 is a spectacular example of its creative, interactive implementation, but I donât⊠so Iâll just say that I think the fonts and text in the game are super cool-looking.
To go into greater detail would be to undercut a lot of the funâif what youâve read sounds like your bag, go and see for yourself. Device 6 isnât much like any other mobile game, and is well worth your time and attention. Just remember: Listen to what the three bears have to say
Donât worry, itâll make sense when you need it to.
Device 6
Genre: Interactive Fiction, Mystery
Developer: Simogo
Platform: iOS
Price: $3.99