Cyclops! Black Cat! Invisible Woman! Facebook Avengers Assemble! Facebookâs Marvel: Avengers Alliance cares not for comic book continuity, focusing instead on giving players some sweet choices, and then making them pay for them.
Coming soon to a major social network near you that doesnât start with the letter Google, Avengerâs Alliance lets you slip into the form-fitting costume of a top S.H.I.E.L.D. agent. Like Samuel L. Jackson has been doing over the course of several live-action movies, you are tasked with recruiting heroes from a pool of 28 of Marvelâs finest, many of which have never had a spot on any Avengerâs roster. Begin with Iron Man at your side and then catch âem all, from Kitty Pryde to more Kitty Pryde.
I really dig Kitty Pryde.
Strip Marvel: Avengers Alliance of its superhero garb and youâve got whatâs basically a couple of different Facebook games mixed together into one spandex-covered extravaganza. Youâll take your team through ten chapters of missions, each comprised of six chapters (one being a premium purchase). Those chapters consist of a series of turn-based battles between your two or three-man team and a series of peoples, leading up to a boss battle against a named Marvel villain.
Itâs a rather straightforward system. Complete missions, level up your characters to unlock new powers and upgrade slots. Youâll also gather a little bit of each of the gameâs four different currencies, which is where things get a little confusing.
Talk about resource hogging, Marvel: Avengerâs Alliance has four different resources to keep track of. Thereâs silver, which is used to buy items, pay for upgrades, or fund research (which in turn unlocks more items for you to buy). Thereâs gold, which speeds up things like research, training, or deployable missions you can send your characters on to earn more silver. Training and research also require S.H.I.E.L.D. points on top of money, and itâs beginning to feel like weâre being punished. Finally there are Command Points, which are used to unlock heroes and recruit them to your cause.
There are 28 heroes to add to your roster, each costing a certain number of Command points to unlock, that number likely based on relative power. Spider-Man on-again, off-again love interest the Black Cat costs eight command points to unlock. Spider-Man himself costs 65.
Maybe itâs just a popularity contest.
Speaking of popularity, visiting your Facebook friends in the game will earn you Distress Calls, special items usable once per battle that summon powerful characters to your aid. Thereâs also a player-versus-player element to the game, but I didnât get a chance to unlock it during my preview of the app.
So thereâll be plenty to pay for once Marvel: Avengers Alliance goes live. Luckily the folks at Playdom have made it easy for us; we just buy gold, and then convert it into any resource we need. Thoughtful!
You can accrue these things naturally, of course. If the previous sentence made sense to you, then youâll be fine playing Avengers Alliance for free.
If not, you could be in for a dangerously addictive time. The urge to gather all of the heroes and level them up as high as possible sets in early, and it doesnât let go.
And it probably wonât. Not until I have Jean Greyâs Phoenix in my Facebook Avengers.
Marvel: Avengerâs Alliance (Coming Soon) [Facebook]