Marvel Rivals has been a huge hit for NetEase. The Chinese publisher recently reported the free-to-play hero shooter had over 40 million players. But the Overwatch clone was almost canceled over the licensing fees the company would owe to Disney for using its popular comic book characters.
Thatâs according to a new report by Bloomberg that details some of the âvolatilityâ at the gaming giant over the last year. Per the report, NetEase founder and CEO William Ding almost ditched the project because he âobjected to paying Walt Disney Co. for the use of popular characters like Wolverine and Spider-Man.â
Apparently, he even went so far as to have the gameâs developers swap in their own hero designs at some point in a temporary pivot that ultimately cost millions in unused work, though NetEase disputes that characterization. A spokesperson for the company told Bloomberg that it has enjoyed a âclose partnershipâ with Marvel since 2017.
The reported tumult on Marvel Rivals prior to launch shows just how different things could have been. While the underlying game is fun, itâs hard to say whether its familiar multiplayer gameplay would have hit the same way if not for the flashy designs for household icons from The X-Men to The Incredible Hulk.
Of course, itâs also well-documented just how expensive licensing deals can be with Disney. Materials leaked in the malicious Insomniac Games hack in 2023 pointed to the potentially hundreds of millions the studio would owe Disney across the sale of multiple X-Men games planned in the years ahead. Last fall, Microsoft Gaming CEO Phil Spencer told Game File heâs ânot the biggest fanâ of licensing deals, partially because of the issues it can create for putting games on streaming services or preserving their availability long-term.
Whatever friction there may have been during Marvel Rivalsâ development ultimately didnât keep the game from coming out, although itâs reportedly a part of a broader shift within NetEase, as the company pulls back on gaming investments. That includes the shocking layoffs of Marvel Rivalsâ developers earlier this week, when the entirety of the Seattle-based portion of the team was let go (the âcoreâ team remains in China).