The build-up for BioWareâs Mass Effect 2, still not planned for release until next year, has been one of gamingâs more mysterious. Hints of Commander Shepardâs possible death in trailers and demos confuse ever more. Whatâs going on? Kotaku asked.
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Weâve written about Mass Effect 2âs combat â and about the possible deaths of protagonist Commander Shepard. And it all seems ominous, foreboding and a little bit confusing.
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âItâs fair to say thereâs more than meets the eye to what youâve seen,â BioWare co-founder Greg Zeschuk told Kotaku during the show. âIâm not going to get too much into specifics.â He remarked that this is the first sequel his company has been able to work on since Baldurâs Gate 2 in 2000. âItâs nice to be able to change and modify. We think itâs going to be a much better game than the first one.â
The publicity machine isnât kicking into gear for this one yet, Zeschuk explained. Thatâs why so little is known. They developers will answer process questions, but are skipping content answers.
So, Walters will talk about how BioWare is writing the new game differently: On the first game, Walters was a senior writer focusing on the characters Wrex and Garrus as well as several quests. He said the writing team for the second game has been working to make dialogue more conversational and, with the benefit of a larger cinematics team involved in this project, they are attempting to craft more of the conversations as scenes rather than just moments of characters saying what they need the player to know.
But Walters wonât talk about who is in the game, besides Shepard: âA lot of the main characters youâre going to see them â if theyâre alive,â he said. âYou can expect to see cameos, return appearances by some people. Your decisions from the first game will matter. If, for some reason, theyâre dead, theyâre not going to come back. We listened to our fans and realized some of the characters in the sidequests are really popular. Well, weâre bringing them back so youâll sometimes see the return of some of the fan favorites.â That says something. But it doesnât exactly name names.
Even the spin-off Mass Effect 2 comic is shrouded in secrecy. Walters is overseeing the writing of the Dark Horse Comics mini-series, which is set to launch alongside the game. The series will be scripted by Dark Horseâs writer of the Star Wars: Knights of the Old Republic comic, John Jackson Miller. Walters said the Mass Effect comicâs story occurs during the timeframe of the second game, involving new locations and characters in the sequelâs universe. While Mass Effect gamers have been able to play the seriesâ lead character, Shepard, in divergent ways â renegade female soldier, paragon male biotics specialist, etc â Walters said the comic will be able to deal with that and not violate peopleâs impressions of who Shepard is to them. How? âYouâre going to have to wait and see.â More mysteries.
In a void of firm answers about what is likely to be a popular 2010 sequel, weâll just have to keep guessing as to what Mass Effect 2 has in store.
âA lot of people ask about, âWhat are the big changes?'â Walters said. âItâs actually a lot of small changes. Even just as a person whoâs played it a million times, Iâm just like, âWow.â Itâs Mass Effect but itâs such a better experience now.â
I told him that solving the elevator problem â the complaint about slow, dull glorified loading screens from the first Mass Effect â is no âsmall change.â
âEverybody I talk to is like⊠âElevators?'â Walters recalled. âI say: âDonât worry about it.'â