The second game in Biowareâs planned Mass Effect trilogy makes a special appearance at GDC in March, where the company will present a panel discussing the Iterative Level Design Process of Mass Effect 2.
While we wonât call it an official announcement â weâve long known that Mass Effect was only part one of a three-part series â we might be getting our first glimpse at the second chapter at the Game Developers Conference in March. In a 60 minute lecture titled âThe Iterative Level Design Process of Biowareâs Mass Effect 2â, Bioware project manager Corey Andruko and lead technical designer Dusty Everman will discuss lessons learned from crafting the first game, and how theyâve been applied to level design in the sequel. Theyâll talk about the teamâs new level creation process, which strives to maximize iteration while minimizing reworking and cost. It sounds amazingly exciting. So exciting that I nearly fell asleep writing that last bit.
Game developers eat this sort of stuff up though, and since it is the Game Developers Conference, Iâm sure it will go over splendidly. Weâre just hoping that the panel comes with some new information on the follow up to the original game, and that we donât snore too loudly.
The Iterative Level Design Process of Biowareâs MASS EFFECT 2 [Game Developers Conference 2009 â Thanks Danny!]