Iām so delighted that Animal Well caught the wider attention of the games press, and indeed of players. Itās a wonderful game that deserves to be a massive hit. Itās also exactly the sort of game that often gets entirely overlooked. And if you donāt believe me, then you should definitely immediately buy and play Master Key
Letās be clear: theyāre very different games. Animal Well is a Metroid-like platformer, while Master Key is a 2D Zelda-like RPG, but both are astonishingly good games, made by an individual, that perfectly execute their remit in an approachable and deeply engrossing way. One gets lucky, the other doesnāt. Letās set about changing that.

Buried Treasure
Buried Treasure is a site that hunts for excellent unknown games that arenāt getting noticed elsewhere. You can support the project via its Patreon
Master Key is the 2D Zelda format distilled to its purest form. Itās a monochrome RPG in which you play an adorable fox, exploring an ever-growing territory as you earn new abilities that allow access to new areas. The map begins shrouded in clouds, each section revealed as you reach it, until youāve discovered multiple biomes, temples, dungeons, and boss fights. And despite being āmonochromeā (it defaults to black and white, with options in the settings to pick your own dual colour-scheme), itās beautifully detailed, with a huge number of distinct enemy types, gorgeously animated, and each fought differently with your increasingly interesting range of attacks.
So yeah, that rather clinically explains that it delivers all the correct ingredients. Whatās far more important is how well itās done. Master Key is just so wonderfully crafted, a constant drip-feed of new abilities opening up new areas, letting you always feel as though youāre progressing. Reach a point where youāre stuck, and the world map (which Iām fairly certain is just the live game running at a tinier scale) will flash a region you should explore further. Youāll inevitably find the passageway you missed, or the secret entrance itās hinting you toward, or the NPC with an item you need. And then thereās that dopamine hit of realising youāve now got another whole swathe of game to explore.
Thereās no talking in the game, other characters instead communicating in the simplest pictogram speech bubbles. And yet, everyone feels characterful. Where the game isnāt dumping exposition on me, I find Iām filling in the narrative for myself, imagining motivations for this little fox. Itās all adorable.
Itās also absolutely bursting with secrets, puzzles, and surprises. There are some pretty in-depth puzzles in there, some dungeons offering bespoke challenges that require a fair amount of head-scratching. At some points youāll see rocks with peculiar patterns on them, and begin noting them down in case they become useful later. (Spoiler: they will.) Every area feels like itās hiding something extra, making it always worth revisiting areas youāve not seen for a while in case your bucket of new skills now lets you reach a formerly irrelevant-looking platform, or reveals an entire new dungeon.
The abilities are the ones any right-minded person desires. So yes, thereās a splendid hook-shot for so satisfactorily zipping across gaps, and of course a boomerang for bonking distant enemies, alongside a bunch more that are only discovered a lot later. Thorough exploration is always rewarded with more bonus items that will unlock more health, non-vital but lovely bonus abilities, and piles of lovely money. So a new ability is a fresh chance to gather loads more of that, too.

Now, Iāve gotten properly stuck a couple of times, and Iām not alone. But thereās already a small but lovely community on Steam swapping hints, and a thread dedicated to those in the end-game sharing discoveries of the gameās deepest secrets. Iāve certainly been in there, looking for nudges, and at one point just outright begging for a clue. (Unfortunately the game hasnāt received any guides or YouTube walkthroughs yet, but hopefully if we all shout loudly enough about it, people will get more involved.)
This deserves to be a break-out success for developer Achromi, and itās the eternal tale of frustration at the abysmal curation on Steam that it is not. (I have to admit, I do get a little cheesed off when I see more successful indies kvetching hopelessly about this on Twitter, rather than pointing their large followings toward supporting projects like Buried Treasure and many others.)

Itās ridiculously cheap for a game of this size and complexity, and itāll absorb you for many, many hours. If you, like me, wish Nintendo would just make another A Link To The Past, then this is a must-buy. It completely understands the remit, and then delivers and delivers and delivers.