Meet PASSIONGAMER4CHANGE. As the capslock might suggest, heâs not only a man with unfettered passion, but also a man on a mission. A mission to help establish gaming as the most important medium of our time, capable of making us cryâthe ultimate metric for Something As Profound Art.
I like to call him by his Twitter handle, RPGsbebroke, or if Iâm feeling affectionate, âurrpeegee.â Itâs a nod of respect, an acknowledgment of his being the most important figurehead in our industry who should be called the equivalent of âYou-Know-Whoâ instead of Voldermort.
RPGsbebroke is my favorite âreal hardcore gamer,â a phrase lacking so much meaning itâs completely appropriate that heâs not even real. RPGsbebroke is a fictional satirical personalityâlike the Stephen Colbert of gamingâwith both a hilarious Tumblr and a Twitter account
Itâs doubly appropriate that heâs not real when you consider that heâll be the first to tell you that the real world kind of sucks and we should abandon it to go live in the perfect, pristine world of video games instead.
This social media works together to create a character thatâs reasonably fleshed outâat least, as well as a character in a triple A game might be. Heâs got a roommate, Derrick, who is a Call of Duty bro and parents who refuse to purchase RPGâs every gaming whim and probably ask him completely unreasonable questions like âcan you go outside today?â and âcan you pause your game for a second?â
They donât get it like he doesâalmost nobody does. Thatâs because RPGsbebroke is an extreme representation of the disillusioned gamer who believes gaming has lost its roots, and that game journalists donât represent the interests of the everyday gamer.
Enter RPGsbebroke, who holds the answers to all of these issues: opinions. Armed with thoughts on just about every controversial games issue, RPGsbebroke is here to take gaming back and help mold its glorious future as the medium with The Most Potential Ever.
He may not be the best writer, hell, he may have some trouble with even basic spelling (which I personally find endearing), but heâs got the only thing that matters: passion. This stance allows the persona to make some incisive commentary on the state of the games industry and those who are the most vocal about what it is and where it should go.
For instance, here he is on games becoming ubiquitous:
dont want 2 b âmainstreamâ
ok yall heres a major problem. you know how you like a song and then it is used to advertise the ipod. or outback steak house. or some hybrid cars. then its ruined and you feel kind of ashamed when it comes on yr windows media player.
or when you wanted to make a difference by playing aeris theme on yr piano and put it on youtube only to find a 1000 other ppl did the same thing.
i felt like it wasnt as meaningful anymore.
feel kinda mad ogre battle march of the black queen came out on virtua console bc now everyone heard of it.
now some guys mom can just go play it when shes done with her we sports resort or whatever CASUAL GAMING
yall you know i love my readership here at rpgs be broke but i dont want yr mom in my world, sorry
feeling kind of violated right now.
It might not be surprising that RPG is not fond of social gaming (he spells it âsocail gamingâ), or mobile gaming either: he wants to preserve ârealâ gaming, after all.
His blog is full of gems, but the real treat has to be his Twitter accountâwhere he can regale us with his thoughts often.
Joke Twitter accounts are a dime a dozen, and thereâs plenty of fantastic video game onesâlike Persona_ebooks. The reason Iâm so fond of RPGsbebroke in particular isnât just that heâs funny, and itâs not my extreme penchant for horribly misspelled words. Itâs that he is a reminder of what the most dangerous idea in the industry very well might be âpassion.â
Passion is divisive. It creates an us-vs-them in a misguided attempt to preserve gaming in the secret fort that many have felt safe in before games were a thing that even grandparents played. Thatâs the difference between a âreal gamerâ and a âcasual gamer,â isnât it? The former group âactually cares,â allegedly. They have passion.
This concern for the medium manifests itself through limitations of what the medium should be and who is included. Passion, as it is currently used, creates a landscape in which only a certain type of personâlike the caricature of RPGsbebroke exemplifiesâand certain types of game are acknowledged, rendered legible. This is why itâs not uncommon to see people poking fun at those who play âcasual games,â or why we constantly debate why titles such as Dear Esther can even be considered games in the first place.
And yet the industry preys on passion. The number one thing you will see on job ads are development studio looking for people with âpassion,â who are willing to sacrifice a good portion of their lives in extended crunch periods to make the same types of games that they grew up with. Passion is a unifying force that allows companies to justify exploitative work practices. Itâs passion that drives people to both write about and make games.
This further ensures an industry that is insular in the types of games it produces and who it produces them for. This type of developer is perpetuated even in outlier development, as the recently released Indie Game: The Movie shows us. Anna Anthropy puts it best when she says there is
one narrative of game creation: one in which straight white guys who grew up playing super mario sacrifice every part of their lives to the creation of personal but nonetheless traditional videogames (all of the games in the movie owe much of their play and visual vocabularies to mario) for sale in a commercial marketplace.
this story will inspire some ten-year-olds to do just that: to devote themselves entirely to making their dream game. but it may not inspire, say, a young adult woman to realize that she can dabble in game creation without having to sacrifice her entire life to it, that thereâs room for hobbyists and part-timers, that game-making isnât just for men or for people who were raised playing nintendo.
RPGsbebroke speaks to this realityâwhere gaming culture is chained to âpassion.â Iâm amused by the personaâs cringe-worthy antics, to be sure. But RPGsbebroke is also a staunch reminder of why itâs so important to change the type of problematic behavior and ideology gamer culture likes to perpetuate. The industry doesnât need âpassionâ as desperately as it seems to think it does.