What seemed like a match made in heaven, Hollywood and Metal Gear Solid, does not look like it was meant to be.
The stealth series, created by game designer Hideo Kojima, was known for its stealth game play and movie style cinematics. Metal Gear Solid looked, if not played, like a motion picture.
These cinematic stylings were no accident â designer Hideo Kojima has cited numerous movies that have influenced the MGS games. When it was announced that a movie version of Metal Gear Solid was in the works, it seemed like a perfect fit.
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Initially there were rumors that Christian Bale would be snake, chatter that Snake voice actor and Hollywood scribe David Hayter wanted to do the script and word that Kurt Wimmer, whose directing credits include sci-fi action fodder like Equilibrium and Ultraviolet would be helming the project.
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Producer Michael De Luca, whose credits range from the good (Boogie Nights) to the not-so-good (Little Nicky), was spearheading the Hollywood version of the flick. In a recent interview with Collider.com, De Luca describes how the entire project has stalled: âI donât think itâs going to move forward because I got the sense that there may not be enough of a coordinated will at this point on the side of certain parties to see a movie get made.â
According to De Luca, a movie can only hurt a franchise â not necessarily help. If the film is good, then it will sell games. If the film is a stinker, then it tarnishes the franchiseâs image. It becomes a black eye.
âVideo game companies are very protective of their property and there are certain things a studio requires freedom-wise to market and distribute a movie effectively in a global marketplace and sometimes getting those two things to match up is really hard,â says the producer. âAnd in the case of Metal Gear Solid, the agendas justâŠ.not because the parties werenât amicable, it was just kind of impossible to get the agendas to match up.â
In spring 2008, De Luca spoke at length about the ârich universeâ Hideo Kojima created and how cinematic the series is. âNot mess with the DNA of the game but provide a movie that is an adaptation but that has itâs own cinematic identity so even if you donât play the game you know, youâll come out of that movie feeling like you did at the end of The Matrix or the end of Robocop,â the producer said at the time.
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By todayâs standard, the budget would have put Metal Gear Solid at the lower end of the production scale. For comparisonâs sake, Sony Pictures film Spider-Man 3 had a $300 million budget.