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Your protagonist isn’t the center of a battle this time around

Image: Atlus
Image: Atlus

One of the most frustrating things about Persona games is that if your protagonist falls in combat, that’s all she wrote. It means keeping your main character alive and well is a core part of your strategy, even in a game with instakill spells that don’t discriminate. I had completely forgotten about this when I started playing Metaphor and got real nervous when a boss started focusing all their resources on my hero and draining his health. But much to my delight, the battle continued after he fell to the ground. I was able to revive him with some items and keep the fight going, eventually overcoming my foe and continuing my journey. This has always been one of my least favorite restrictions Persona has arbitrarily enforced over the years, and I was glad to see Metaphor buck the trend.

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